index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
root
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src
/
crepe
/
system
/
RenderSystem.cpp
Commit message (
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Author
Age
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merge `master`
Loek Le Blansch
2024-11-28
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implemented loek feedback
heavydemon21
2024-11-28
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make format
heavydemon21
2024-11-28
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adjusted more it should now be finsished
heavydemon21
2024-11-28
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implemented feedback to have draw struct
heavydemon21
2024-11-28
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implemented feedback. biggest changes are teh camera_ref removed
heavydemon21
2024-11-27
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make format and offset for the cameara relative from the transform gameobject
heavydemon21
2024-11-27
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implemented feedback on PR40 and made camera sizes ivec2
heavydemon21
2024-11-27
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implemented all the feedback
heavydemon21
2024-11-26
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make format
heavydemon21
2024-11-22
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working moving camera, flip animations, resizing with animations, and black bars
heavydemon21
2024-11-22
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working scaling image with scaling world to screen
heavydemon21
2024-11-22
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manager mediator refactor
Loek Le Blansch
2024-11-28
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merge `master` into `loek/util`
Loek Le Blansch
2024-11-20
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implemented feedback
heavydemon21
2024-11-20
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fixed the reference bug in render particle, it was in the example problem
heavydemon21
2024-11-20
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rendering system bug
heavydemon21
2024-11-20
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Merge branch 'master' into niels/RenderingParticle
heavydemon21
2024-11-20
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fixxed bug with particleemiiter and sprite in single component
heavydemon21
2024-11-20
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implemented feedback
heavydemon21
2024-11-20
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updated adjsuted rendering based on feedback
heavydemon21
2024-11-20
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adjusted so that all gets are auto
heavydemon21
2024-11-18
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merged master
heavydemon21
2024-11-18
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Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
heavydemon21
2024-11-18
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adjusted based on feedback of PR#31
heavydemon21
2024-11-14
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Adjusted rendering so that now a gameobject can have multiple sprites with ↵
heavydemon21
2024-11-12
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particles and another texture
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adjusted renderingsystem
heavydemon21
2024-11-11
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adjusted rendering and example
heavydemon21
2024-11-11
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rendering particle
heavydemon21
2024-11-11
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adjusted render a little and added a error img of the chosen img did not ↵
heavydemon21
2024-11-11
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load. this prevents exceptions
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replace more vector<reference_wrapper<T>> with RefVector
Loek Le Blansch
2024-11-20
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implemented feedback
heavydemon21
2024-11-20
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unit tests
heavydemon21
2024-11-19
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feedback from PR#38 implemented
heavydemon21
2024-11-18
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removed iostream & printing
heavydemon21
2024-11-18
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working sorting
heavydemon21
2024-11-18
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Merge remote-tracking branch 'origin/master' into niels/sorting_rendering
heavydemon21
2024-11-18
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`make format`
Loek Le Blansch
2024-11-15
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merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
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merge `loek/tests` into `loek/cleanup` (close #32)
Loek Le Blansch
2024-11-13
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re-enable loop manager + remove more singletons
Loek Le Blansch
2024-11-13
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update logging to use C++20 format and classes
Loek Le Blansch
2024-11-13
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first part sorted still needing testing
heavydemon21
2024-11-14
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nitpicks (merge #27)
Loek Le Blansch
2024-11-08
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fixed the includes and const settings
heavydemon21
2024-11-08
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code style
heavydemon21
2024-11-08
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update clang-tidy configuration
Loek Le Blansch
2024-11-07
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Made game_object_id const
max-001
2024-11-07
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`make format`
Loek Le Blansch
2024-11-05
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