aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/RenderSystem.cpp
Commit message (Collapse)AuthorAge
* make formatheavydemon212024-11-22
|
* working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
|
* working scaling image with scaling world to screenheavydemon212024-11-22
|
* merge `master` into `loek/util`Loek Le Blansch2024-11-20
|\
| * implemented feedbackheavydemon212024-11-20
| |
| * fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
| |
| * rendering system bugheavydemon212024-11-20
| |
| * Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
| |\
| * | fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
| | |
| * | implemented feedbackheavydemon212024-11-20
| | |
| * | updated adjsuted rendering based on feedbackheavydemon212024-11-20
| | |
| * | adjusted so that all gets are autoheavydemon212024-11-18
| | |
| * | merged masterheavydemon212024-11-18
| | |
| * | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
| |\ \
| * | | adjusted based on feedback of PR#31heavydemon212024-11-14
| | | |
| * | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵heavydemon212024-11-12
| | | | | | | | | | | | | | | | particles and another texture
| * | | adjusted renderingsystemheavydemon212024-11-11
| | | |
| * | | adjusted rendering and exampleheavydemon212024-11-11
| | | |
| * | | rendering particleheavydemon212024-11-11
| | | |
| * | | adjusted render a little and added a error img of the chosen img did not ↵heavydemon212024-11-11
| | | | | | | | | | | | | | | | load. this prevents exceptions
* | | | replace more vector<reference_wrapper<T>> with RefVectorLoek Le Blansch2024-11-20
| |_|/ |/| |
* | | implemented feedbackheavydemon212024-11-20
| | |
* | | unit testsheavydemon212024-11-19
| | |
* | | feedback from PR#38 implementedheavydemon212024-11-18
| | |
* | | removed iostream & printingheavydemon212024-11-18
| | |
* | | working sortingheavydemon212024-11-18
| | |
* | | Merge remote-tracking branch 'origin/master' into niels/sorting_renderingheavydemon212024-11-18
|\ \ \ | | |/ | |/|
| * | `make format`Loek Le Blansch2024-11-15
| | |
| * | merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
| |\ \
| | * | wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
| | |/
| * | merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch2024-11-13
| |\ \
| | * | re-enable loop manager + remove more singletonsLoek Le Blansch2024-11-13
| | |/
| * / update logging to use C++20 format and classesLoek Le Blansch2024-11-13
| |/
* / first part sorted still needing testingheavydemon212024-11-14
|/
* nitpicks (merge #27)Loek Le Blansch2024-11-08
|
* fixed the includes and const settingsheavydemon212024-11-08
|
* code styleheavydemon212024-11-08
|
* update clang-tidy configurationLoek Le Blansch2024-11-07
|
* Made game_object_id constmax-0012024-11-07
|
* `make format`Loek Le Blansch2024-11-05
|
* create facade folderLoek Le Blansch2024-11-05
|
* `make format`Loek Le Blansch2024-11-05
|
* remove util and api namespacesLoek Le Blansch2024-11-05
|
* move systems + update contributing.mdLoek Le Blansch2024-11-05