Commit message (Collapse) | Author | Age | |
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* | make format | heavydemon21 | 2024-11-22 |
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* | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
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* | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
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* | merge `master` into `loek/util` | Loek Le Blansch | 2024-11-20 |
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| * | implemented feedback | heavydemon21 | 2024-11-20 |
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| * | fixed the reference bug in render particle, it was in the example problem | heavydemon21 | 2024-11-20 |
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| * | rendering system bug | heavydemon21 | 2024-11-20 |
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| * | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 |
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| * | | fixxed bug with particleemiiter and sprite in single component | heavydemon21 | 2024-11-20 |
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| * | | implemented feedback | heavydemon21 | 2024-11-20 |
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| * | | updated adjsuted rendering based on feedback | heavydemon21 | 2024-11-20 |
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| * | | adjusted so that all gets are auto | heavydemon21 | 2024-11-18 |
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| * | | merged master | heavydemon21 | 2024-11-18 |
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| * | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticle | heavydemon21 | 2024-11-18 |
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| * | | | adjusted based on feedback of PR#31 | heavydemon21 | 2024-11-14 |
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| * | | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵ | heavydemon21 | 2024-11-12 |
| | | | | | | | | | | | | | | | | particles and another texture | ||
| * | | | adjusted renderingsystem | heavydemon21 | 2024-11-11 |
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| * | | | adjusted rendering and example | heavydemon21 | 2024-11-11 |
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| * | | | rendering particle | heavydemon21 | 2024-11-11 |
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| * | | | adjusted render a little and added a error img of the chosen img did not ↵ | heavydemon21 | 2024-11-11 |
| | | | | | | | | | | | | | | | | load. this prevents exceptions | ||
* | | | | replace more vector<reference_wrapper<T>> with RefVector | Loek Le Blansch | 2024-11-20 |
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* | | | implemented feedback | heavydemon21 | 2024-11-20 |
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* | | | unit tests | heavydemon21 | 2024-11-19 |
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* | | | feedback from PR#38 implemented | heavydemon21 | 2024-11-18 |
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* | | | removed iostream & printing | heavydemon21 | 2024-11-18 |
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* | | | working sorting | heavydemon21 | 2024-11-18 |
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* | | | Merge remote-tracking branch 'origin/master' into niels/sorting_rendering | heavydemon21 | 2024-11-18 |
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| * | | `make format` | Loek Le Blansch | 2024-11-15 |
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| * | | merge `master` into `loek/cleanup` | Loek Le Blansch | 2024-11-15 |
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| | * | | wrap lines at column 95 instead of 80 | Loek Le Blansch | 2024-11-15 |
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| * | | merge `loek/tests` into `loek/cleanup` (close #32) | Loek Le Blansch | 2024-11-13 |
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| | * | | re-enable loop manager + remove more singletons | Loek Le Blansch | 2024-11-13 |
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| * / | update logging to use C++20 format and classes | Loek Le Blansch | 2024-11-13 |
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* / | first part sorted still needing testing | heavydemon21 | 2024-11-14 |
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* | nitpicks (merge #27) | Loek Le Blansch | 2024-11-08 |
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* | fixed the includes and const settings | heavydemon21 | 2024-11-08 |
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* | code style | heavydemon21 | 2024-11-08 |
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* | update clang-tidy configuration | Loek Le Blansch | 2024-11-07 |
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* | Made game_object_id const | max-001 | 2024-11-07 |
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* | `make format` | Loek Le Blansch | 2024-11-05 |
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* | create facade folder | Loek Le Blansch | 2024-11-05 |
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* | `make format` | Loek Le Blansch | 2024-11-05 |
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* | remove util and api namespaces | Loek Le Blansch | 2024-11-05 |
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* | move systems + update contributing.md | Loek Le Blansch | 2024-11-05 |