index
:
project-spc
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/hotfix
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
24-25 b13 spc: minor project engine
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path:
root
/
src
/
crepe
/
system
/
RenderSystem.cpp
Commit message (
Expand
)
Author
Age
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merge `master` into `loek/util`
Loek Le Blansch
5 days
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implemented feedback
heavydemon21
5 days
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fixed the reference bug in render particle, it was in the example problem
heavydemon21
5 days
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rendering system bug
heavydemon21
5 days
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Merge branch 'master' into niels/RenderingParticle
heavydemon21
5 days
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fixxed bug with particleemiiter and sprite in single component
heavydemon21
5 days
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implemented feedback
heavydemon21
5 days
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updated adjsuted rendering based on feedback
heavydemon21
5 days
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adjusted so that all gets are auto
heavydemon21
7 days
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merged master
heavydemon21
7 days
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Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
heavydemon21
7 days
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adjusted based on feedback of PR#31
heavydemon21
11 days
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Adjusted rendering so that now a gameobject can have multiple sprites with pa...
heavydemon21
13 days
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adjusted renderingsystem
heavydemon21
14 days
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adjusted rendering and example
heavydemon21
14 days
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rendering particle
heavydemon21
14 days
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adjusted render a little and added a error img of the chosen img did not load...
heavydemon21
14 days
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replace more vector<reference_wrapper<T>> with RefVector
Loek Le Blansch
5 days
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implemented feedback
heavydemon21
5 days
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unit tests
heavydemon21
6 days
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feedback from PR#38 implemented
heavydemon21
7 days
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removed iostream & printing
heavydemon21
7 days
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working sorting
heavydemon21
7 days
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Merge remote-tracking branch 'origin/master' into niels/sorting_rendering
heavydemon21
7 days
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`make format`
Loek Le Blansch
10 days
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merge `master` into `loek/cleanup`
Loek Le Blansch
10 days
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wrap lines at column 95 instead of 80
Loek Le Blansch
10 days
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/
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merge `loek/tests` into `loek/cleanup` (close #32)
Loek Le Blansch
12 days
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re-enable loop manager + remove more singletons
Loek Le Blansch
12 days
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/
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update logging to use C++20 format and classes
Loek Le Blansch
12 days
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first part sorted still needing testing
heavydemon21
11 days
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/
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nitpicks (merge #27)
Loek Le Blansch
2024-11-08
*
fixed the includes and const settings
heavydemon21
2024-11-08
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code style
heavydemon21
2024-11-08
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update clang-tidy configuration
Loek Le Blansch
2024-11-07
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Made game_object_id const
max-001
2024-11-07
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`make format`
Loek Le Blansch
2024-11-05
*
create facade folder
Loek Le Blansch
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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move systems + update contributing.md
Loek Le Blansch
2024-11-05