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path: root/src/crepe/system/AnimatorSystem.cpp
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* mege with masterWBoerenkamps11 days
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| * implemented feedbackheavydemon2111 days
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| * implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon2112 days
| | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
* | feedbackWBoerenkamps11 days
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* | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloopWBoerenkamps2024-12-07
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| * implemented feedbackheavydemon212024-12-06
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| * Merge branch 'master' into decouplingheavydemon212024-12-06
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| * implemented feedback, cameraValues need better name?heavydemon212024-12-04
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| * fixed the one cycle aimatorsystem where it did not do the last frame_for the ↵heavydemon212024-12-03
| | | | | | | | full duration
| * make formatheavydemon212024-12-02
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| * added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
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| * making struct constructorsheavydemon212024-12-02
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| * tmp commitheavydemon212024-12-02
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| * make formatheavydemon212024-11-30
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| * improved animatorheavydemon212024-11-30
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* | add more documentation to Mediator + fix system mediator useLoek Le Blansch2024-11-28
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* | merge `master`Loek Le Blansch2024-11-28
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| * implemented loek feedbackheavydemon212024-11-28
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| * removed animator rectangleheavydemon212024-11-28
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| * Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-21
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| * | adjusted branch based on feedbackheavydemon212024-11-20
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| * | rendering based on world unites instead of pixelsheavydemon212024-11-18
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* | | manager mediator refactorLoek Le Blansch2024-11-28
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* | replace more vector<reference_wrapper<T>> with RefVectorLoek Le Blansch2024-11-20
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* re-enable loop manager + remove more singletonsLoek Le Blansch2024-11-13
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
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* updated to satisfy the code reviewheavydemon212024-11-08
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* fixed the includes and const settingsheavydemon212024-11-08
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* code styleheavydemon212024-11-08