index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
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src
/
crepe
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system
/
AnimatorSystem.cpp
Commit message (
Expand
)
Author
Age
*
big WIP
Loek Le Blansch
13 days
*
implemented feedback
heavydemon21
2024-12-06
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Merge branch 'master' into decoupling
heavydemon21
2024-12-06
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\
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add more documentation to Mediator + fix system mediator use
Loek Le Blansch
2024-11-28
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merge `master`
Loek Le Blansch
2024-11-28
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\
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manager mediator refactor
Loek Le Blansch
2024-11-28
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implemented feedback, cameraValues need better name?
heavydemon21
2024-12-04
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fixed the one cycle aimatorsystem where it did not do the last frame_for the ...
heavydemon21
2024-12-03
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make format
heavydemon21
2024-12-02
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added all the contructor strutcts for animator,sprite and camera
heavydemon21
2024-12-02
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making struct constructors
heavydemon21
2024-12-02
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tmp commit
heavydemon21
2024-12-02
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make format
heavydemon21
2024-11-30
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improved animator
heavydemon21
2024-11-30
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/
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/
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implemented loek feedback
heavydemon21
2024-11-28
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removed animator rectangle
heavydemon21
2024-11-28
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Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-21
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\
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replace more vector<reference_wrapper<T>> with RefVector
Loek Le Blansch
2024-11-20
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adjusted branch based on feedback
heavydemon21
2024-11-20
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rendering based on world unites instead of pixels
heavydemon21
2024-11-18
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/
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re-enable loop manager + remove more singletons
Loek Le Blansch
2024-11-13
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nitpicks (merge #27)
Loek Le Blansch
2024-11-08
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updated to satisfy the code review
heavydemon21
2024-11-08
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fixed the includes and const settings
heavydemon21
2024-11-08
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code style
heavydemon21
2024-11-08