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path: root/src/crepe/system/AnimatorSystem.cpp
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* feedbackWBoerenkamps2024-12-11
* Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloopWBoerenkamps2024-12-07
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| * implemented feedbackheavydemon212024-12-06
| * Merge branch 'master' into decouplingheavydemon212024-12-06
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| * implemented feedback, cameraValues need better name?heavydemon212024-12-04
| * fixed the one cycle aimatorsystem where it did not do the last frame_for the ...heavydemon212024-12-03
| * make formatheavydemon212024-12-02
| * added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
| * making struct constructorsheavydemon212024-12-02
| * tmp commitheavydemon212024-12-02
| * make formatheavydemon212024-11-30
| * improved animatorheavydemon212024-11-30
* | add more documentation to Mediator + fix system mediator useLoek Le Blansch2024-11-28
* | merge `master`Loek Le Blansch2024-11-28
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| * implemented loek feedbackheavydemon212024-11-28
| * removed animator rectangleheavydemon212024-11-28
| * Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-21
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| * | adjusted branch based on feedbackheavydemon212024-11-20
| * | rendering based on world unites instead of pixelsheavydemon212024-11-18
* | | manager mediator refactorLoek Le Blansch2024-11-28
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* | replace more vector<reference_wrapper<T>> with RefVectorLoek Le Blansch2024-11-20
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* re-enable loop manager + remove more singletonsLoek Le Blansch2024-11-13
* nitpicks (merge #27)Loek Le Blansch2024-11-08
* updated to satisfy the code reviewheavydemon212024-11-08
* fixed the includes and const settingsheavydemon212024-11-08
* code styleheavydemon212024-11-08