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| * | | | | | | | | make format | WBoerenkamps | 2024-11-27 | |
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| * | | | | | | | | small {} changes | WBoerenkamps | 2024-11-27 | |
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| * | | | | | | | | pr feedback | WBoerenkamps | 2024-11-27 | |
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| * | | | | | | | | extra enter | WBoerenkamps | 2024-11-25 | |
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| * | | | | | | | | added enters | WBoerenkamps | 2024-11-25 | |
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| * | | | | | | | | changed enum name | WBoerenkamps | 2024-11-25 | |
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| * | | | | | | | | make format | WBoerenkamps | 2024-11-25 | |
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| * | | | | | | | | code standard fixing | WBoerenkamps | 2024-11-25 | |
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| * | | | | | | | | button test working | WBoerenkamps | 2024-11-25 | |
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| * | | | | | | | | most test working | WBoerenkamps | 2024-11-25 | |
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| * | | | | | | | | creating inputSystem tests | WBoerenkamps | 2024-11-24 | |
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| * | | | | | | | | merge | WBoerenkamps | 2024-11-24 | |
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| * | | | | | | | | input facade | WBoerenkamps | 2024-11-24 | |
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| * | | | | | | | | button handling | WBoerenkamps | 2024-11-19 | |
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| * | | | | | | | | sdl changes | WBoerenkamps | 2024-11-18 | |
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| * | | | | | | | | added mouse and key event triggering | WBoerenkamps | 2024-11-18 | |
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| * | | | | | | | | added keycode conversion | WBoerenkamps | 2024-11-18 | |
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* | | | | | | | | make format | heavydemon21 | 2024-12-04 | |
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* | | | | | | | | implemented feedback, cameraValues need better name? | heavydemon21 | 2024-12-04 | |
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* | | | | | | | | make format | heavydemon21 | 2024-12-02 | |
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* | | | | | | | | added all the contructor strutcts for animator,sprite and camera | heavydemon21 | 2024-12-02 | |
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* | | | | | | | | making struct constructors | heavydemon21 | 2024-12-02 | |
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* | | | | | | | | comments i animator and sprite. added sprite indepentdent scale and angle | heavydemon21 | 2024-12-02 | |
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* | | | | | | | | make format | heavydemon21 | 2024-11-30 | |
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* | | | | | | | | improved animator | heavydemon21 | 2024-11-30 | |
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* | | | | | | | | cleaner camera implementation | heavydemon21 | 2024-11-30 | |
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* | | | | | | | | zoomed viewport | heavydemon21 | 2024-11-30 | |
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* | | | | | | | | first version of new viewport floats without the use of sdl functions | heavydemon21 | 2024-11-30 | |
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* | | | | | | | | working floating point black bars | heavydemon21 | 2024-11-29 | |
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* | | | | | | | `make format` | Loek Le Blansch | 2024-11-28 | |
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* | | | | | | | implemented loek feedback | heavydemon21 | 2024-11-28 | |
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* | | | | | | | make format | heavydemon21 | 2024-11-28 | |
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* | | | | | | | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 | |
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* | | | | | | | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 | |
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* | | | | | | | make format | heavydemon21 | 2024-11-28 | |
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* | | | | | | | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 | |
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* | | | | | | | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 | |
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* | | | | | | | removed shared_ptr from sprite | heavydemon21 | 2024-11-27 | |
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* | | | | | | | implemented feedback, removed width so that user only can set height. | heavydemon21 | 2024-11-27 | |
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* | | | | | | | removed most static cast because of camera sizes vec2 -> ivec2 | heavydemon21 | 2024-11-27 | |
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* | | | | | | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 | |
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* | | | | | | | implemented all the feedback | heavydemon21 | 2024-11-26 | |
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* | | | | | | | make format | heavydemon21 | 2024-11-26 | |
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* | | | | | | | added window default config settings | heavydemon21 | 2024-11-26 | |
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* | | | | | | | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 | |
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* | | | | | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 | |
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| * | | | | | | Merge remote-tracking branch 'origin/master' into max/vector2 | max-001 | 2024-11-22 | |
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| | * | | | | | | rendering particles in at the center point and not in the top left corner. | heavydemon21 | 2024-11-21 | |
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| * | | | | | | | Replaced Vector2<double> by vec2 typedef | max-001 | 2024-11-22 | |
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| * | | | | | | | Minor changes due to templating of Vector2 | max-001 | 2024-11-21 | |
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