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| * | | | | | | | input facadeWBoerenkamps2024-11-24
| * | | | | | | | button handlingWBoerenkamps2024-11-19
| * | | | | | | | sdl changesWBoerenkamps2024-11-18
| * | | | | | | | added mouse and key event triggeringWBoerenkamps2024-11-18
| * | | | | | | | added keycode conversionWBoerenkamps2024-11-18
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* | | | | | | | make formatheavydemon212024-12-04
* | | | | | | | implemented feedback, cameraValues need better name?heavydemon212024-12-04
* | | | | | | | make formatheavydemon212024-12-02
* | | | | | | | added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
* | | | | | | | making struct constructorsheavydemon212024-12-02
* | | | | | | | comments i animator and sprite. added sprite indepentdent scale and angleheavydemon212024-12-02
* | | | | | | | make formatheavydemon212024-11-30
* | | | | | | | improved animatorheavydemon212024-11-30
* | | | | | | | cleaner camera implementationheavydemon212024-11-30
* | | | | | | | zoomed viewportheavydemon212024-11-30
* | | | | | | | first version of new viewport floats without the use of sdl functionsheavydemon212024-11-30
* | | | | | | | working floating point black barsheavydemon212024-11-29
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* | | | | | | `make format`Loek Le Blansch2024-11-28
* | | | | | | implemented loek feedbackheavydemon212024-11-28
* | | | | | | make formatheavydemon212024-11-28
* | | | | | | adjusted more it should now be finsishedheavydemon212024-11-28
* | | | | | | implemented feedback to have draw structheavydemon212024-11-28
* | | | | | | make formatheavydemon212024-11-28
* | | | | | | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
* | | | | | | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
* | | | | | | removed shared_ptr from spriteheavydemon212024-11-27
* | | | | | | implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
* | | | | | | removed most static cast because of camera sizes vec2 -> ivec2heavydemon212024-11-27
* | | | | | | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
* | | | | | | implemented all the feedbackheavydemon212024-11-26
* | | | | | | make formatheavydemon212024-11-26
* | | | | | | added window default config settingsheavydemon212024-11-26
* | | | | | | adjusted vector2 to vec2heavydemon212024-11-26
* | | | | | | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| * | | | | | Merge remote-tracking branch 'origin/master' into max/vector2max-0012024-11-22
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| | * | | | | | rendering particles in at the center point and not in the top left corner.heavydemon212024-11-21
| * | | | | | | Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
| * | | | | | | Minor changes due to templating of Vector2max-0012024-11-21
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* | | | | | | fixed a rezing and camera origin is now middlepointheavydemon212024-11-25
* | | | | | | added doxygen commentsheavydemon212024-11-22
* | | | | | | make formatheavydemon212024-11-22
* | | | | | | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
* | | | | | | working scaling image with scaling world to screenheavydemon212024-11-22
* | | | | | | working aspect ratio in world units. and add pillarboxing/letterboxing depend...heavydemon212024-11-22
* | | | | | | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-21
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| * | | | | | merge `master` into `loek/util`Loek Le Blansch2024-11-21
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| | * | | | | | nitpick #34Loek Le Blansch2024-11-20
| | * | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/eventsWBoerenkamps2024-11-20
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| | * | | | | | | most tests doneWBoerenkamps2024-11-20
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| * | | | | | | merge `master` into `loek/util`Loek Le Blansch2024-11-20
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