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* removed \class in sdlcontextheavydemon2112 days
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* Merge branch 'master' into niels/UIheavydemon2112 days
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| * mege with masterWBoerenkamps12 days
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| * \ feedback but error after conflictWBoerenkamps12 days
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| * | | removed unused functions and friend relationssWBoerenkamps2024-12-09
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* | | | Merge branch 'master' into niels/UIheavydemon2112 days
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| * | | implemented feedbackheavydemon2112 days
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| * | | make formatheavydemon2112 days
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| * | | adjusted aspect ratioheavydemon2112 days
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| * | | Merge branch 'master' into niels/remove_singletonheavydemon2112 days
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| * | | implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon2113 days
| | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| * | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon212024-12-09
| | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| * | | made sdlcontext not a singleton anymoreheavydemon212024-12-08
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| * | | removed singleton from SDLContext, problem now is cannot call ↵heavydemon212024-12-08
| | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
* | | | make formatheavydemon2112 days
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* | | | updated the code so that get_events() calculates pixel units to game unitsheavydemon2112 days
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* | | | Merge branch 'master' into niels/UIheavydemon2112 days
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| * | | Merge branch 'master' into loek/audioLoek Le Blansch2024-12-09
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| * | merge masterLoek Le Blansch2024-12-07
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| * | | `make format`Loek Le Blansch2024-12-05
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| * | | Merge branch 'master' into loek/audioLoek Le Blansch2024-12-05
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| * \ \ \ Merge branch 'master' into loek/audioLoek Le Blansch2024-12-04
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| * | | | | remove `Private`Loek Le Blansch2024-12-02
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| * | | | | add doxygen comments + clean upLoek Le Blansch2024-11-30
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| * | | | | `make format`Loek Le Blansch2024-11-30
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| * | | | | test and debug audio systemLoek Le Blansch2024-11-30
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| * | | | | fix audio system implementationLoek Le Blansch2024-11-30
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| * | | | | audio system kinda workingLoek Le Blansch2024-11-29
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| * | | | | more audio system WIPLoek Le Blansch2024-11-29
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| * | | | | more utility classes for Audio systemLoek Le Blansch2024-11-29
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| * | | | | merge `loek/scripts`Loek Le Blansch2024-11-29
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| * \ \ \ \ \ merge with `master`Loek Le Blansch2024-11-22
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| * \ \ \ \ \ \ merge `master` into `loek/audio`Loek Le Blansch2024-11-16
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| * | | | | | | | ResourceManager working + testedLoek Le Blansch2024-11-14
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| * | | | | | | | more WIP audio system + utilitiesLoek Le Blansch2024-11-14
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| * | | | | | | | move some shit aroundLoek Le Blansch2024-11-14
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| * | | | | | | | implement asset + more WIP audio systemLoek Le Blansch2024-11-14
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| * | | | | | | | merge `loek/cleanup` into `loek/audio`Loek Le Blansch2024-11-14
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| * \ \ \ \ \ \ \ \ merge `master` into `loek/audio`Loek Le Blansch2024-11-14
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| * | | | | | | | | | move some files from `loek/tests` to `loek/audio`Loek Le Blansch2024-11-13
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* | | | | | | | | | | making rendering fonts and UIheavydemon212024-12-09
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* | | | | | | | | | hotfix draw callheavydemon212024-12-09
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* | | | | | | | | | revert #66 except for `src/test/InputTest.cpp`Loek Le Blansch2024-12-09
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* | | | | | | | | | fixed inputtest test because of adjusting inputtest values. however ↵heavydemon212024-12-08
| |_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | inputtest passes while sdlcontext returns pixel coordinates?????
* | | | | | | | | nitpick #59Loek Le Blansch2024-12-06
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* | | | | | | | | make formatheavydemon212024-12-06
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* | | | | | | | | implemented feedbackheavydemon212024-12-06
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* | | | | | | | | make formatheavydemon212024-12-06
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* | | | | | | | | implemented final max feedbackheavydemon212024-12-06
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* | | | | | | | | merged masterheavydemon212024-12-06
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