Commit message (Collapse) | Author | Age | |
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* | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵ | WBoerenkamps | 8 days |
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| * | removed \class in sdlcontext | heavydemon21 | 9 days |
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| * | Merge branch 'master' into niels/UI | heavydemon21 | 9 days |
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| * \ | Merge branch 'master' into niels/UI | heavydemon21 | 9 days |
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| * | | | make format | heavydemon21 | 9 days |
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| * | | | updated the code so that get_events() calculates pixel units to game units | heavydemon21 | 9 days |
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| * | | | Merge branch 'master' into niels/UI | heavydemon21 | 10 days |
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| * | | | | making rendering fonts and UI | heavydemon21 | 11 days |
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* | | | | | removed asset manager | WBoerenkamps | 8 days |
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* | | | | | fontcontext removed from sdlcontext | WBoerenkamps | 8 days |
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* | | | | | font facade added to SDLContext | WBoerenkamps | 8 days |
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* | | | | | font working | WBoerenkamps | 8 days |
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* | | | | | load font almost working | WBoerenkamps | 8 days |
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* | | | | | text component pretty much finished | WBoerenkamps | 9 days |
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* | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵ | WBoerenkamps | 9 days |
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| * | | | | mege with master | WBoerenkamps | 9 days |
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| * | | | | feedback but error after conflict | WBoerenkamps | 10 days |
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| * | | | | removed unused functions and friend relationss | WBoerenkamps | 11 days |
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* | | | | save | WBoerenkamps | 9 days |
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* | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵ | WBoerenkamps | 9 days |
|\ \ \ \ | | |_|/ | |/| | | | | | | wouter/text-component | ||
| * | | | implemented feedback | heavydemon21 | 9 days |
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| * | | | make format | heavydemon21 | 10 days |
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| * | | | adjusted aspect ratio | heavydemon21 | 10 days |
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| * | | | Merge branch 'master' into niels/remove_singleton | heavydemon21 | 10 days |
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| * | | | implemented feedback wouter, improved animator. however if spritesheet ↵ | heavydemon21 | 10 days |
| | | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong | ||
| * | | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵ | heavydemon21 | 11 days |
| | | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off | ||
| * | | | made sdlcontext not a singleton anymore | heavydemon21 | 12 days |
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| * | | | removed singleton from SDLContext, problem now is cannot call ↵ | heavydemon21 | 13 days |
| | | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call | ||
* | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵ | WBoerenkamps | 9 days |
|\ \ \ \ | | |/ / | |/| | | | | | | wouter/text-component | ||
| * | | | Merge branch 'master' into loek/audio | Loek Le Blansch | 11 days |
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| * | | merge master | Loek Le Blansch | 14 days |
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| * | | | `make format` | Loek Le Blansch | 2024-12-05 |
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| * | | | Merge branch 'master' into loek/audio | Loek Le Blansch | 2024-12-05 |
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| * \ \ \ | Merge branch 'master' into loek/audio | Loek Le Blansch | 2024-12-04 |
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* | | | | | | font progress | WBoerenkamps | 11 days |
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| * | | | | | remove `Private` | Loek Le Blansch | 2024-12-02 |
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| * | | | | | add doxygen comments + clean up | Loek Le Blansch | 2024-11-30 |
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| * | | | | | `make format` | Loek Le Blansch | 2024-11-30 |
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| * | | | | | test and debug audio system | Loek Le Blansch | 2024-11-30 |
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| * | | | | | fix audio system implementation | Loek Le Blansch | 2024-11-30 |
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| * | | | | | audio system kinda working | Loek Le Blansch | 2024-11-29 |
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| * | | | | | more audio system WIP | Loek Le Blansch | 2024-11-29 |
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| * | | | | | more utility classes for Audio system | Loek Le Blansch | 2024-11-29 |
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| * | | | | | merge `loek/scripts` | Loek Le Blansch | 2024-11-29 |
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| * \ \ \ \ \ | merge with `master` | Loek Le Blansch | 2024-11-22 |
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| * \ \ \ \ \ \ | merge `master` into `loek/audio` | Loek Le Blansch | 2024-11-16 |
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| * | | | | | | | | ResourceManager working + tested | Loek Le Blansch | 2024-11-14 |
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| * | | | | | | | | more WIP audio system + utilities | Loek Le Blansch | 2024-11-14 |
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| * | | | | | | | | move some shit around | Loek Le Blansch | 2024-11-14 |
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| * | | | | | | | | implement asset + more WIP audio system | Loek Le Blansch | 2024-11-14 |
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