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path: root/src/crepe/facade
Commit message (Collapse)AuthorAge
* make formatWBoerenkamps9 days
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* keyboard state workingWBoerenkamps9 days
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* removed sdlcontext from header and implemented initiliser list for EventDataWBoerenkamps9 days
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* make formatWBoerenkamps10 days
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* added window events back to code and function cleanupWBoerenkamps10 days
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* keyboard state implementedWBoerenkamps10 days
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* saveWBoerenkamps11 days
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* saveWBoerenkamps11 days
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* Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps11 days
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| * removed \class in sdlcontextheavydemon2112 days
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| * Merge branch 'master' into niels/UIheavydemon2112 days
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| | * mege with masterWBoerenkamps12 days
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| | * \ feedback but error after conflictWBoerenkamps12 days
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| | * | | removed unused functions and friend relationssWBoerenkamps14 days
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| * | | | Merge branch 'master' into niels/UIheavydemon2112 days
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| | * | | implemented feedbackheavydemon2112 days
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| | * | | make formatheavydemon2112 days
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| | * | | adjusted aspect ratioheavydemon2112 days
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| | * | | Merge branch 'master' into niels/remove_singletonheavydemon2112 days
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| | * | | implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon2113 days
| | | | | | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| | * | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon2114 days
| | | | | | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| | * | | made sdlcontext not a singleton anymoreheavydemon212024-12-08
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| | * | | removed singleton from SDLContext, problem now is cannot call ↵heavydemon212024-12-08
| | | | | | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
| * | | | make formatheavydemon2112 days
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| * | | | updated the code so that get_events() calculates pixel units to game unitsheavydemon2112 days
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| * | | | Merge branch 'master' into niels/UIheavydemon2112 days
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| | * | | Merge branch 'master' into loek/audioLoek Le Blansch14 days
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| | * | merge masterLoek Le Blansch2024-12-07
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| | * | | `make format`Loek Le Blansch2024-12-05
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| | * | | Merge branch 'master' into loek/audioLoek Le Blansch2024-12-05
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| | * \ \ \ Merge branch 'master' into loek/audioLoek Le Blansch2024-12-04
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| | * | | | | remove `Private`Loek Le Blansch2024-12-02
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| | * | | | | add doxygen comments + clean upLoek Le Blansch2024-11-30
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| | * | | | | `make format`Loek Le Blansch2024-11-30
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| | * | | | | test and debug audio systemLoek Le Blansch2024-11-30
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| | * | | | | fix audio system implementationLoek Le Blansch2024-11-30
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| | * | | | | audio system kinda workingLoek Le Blansch2024-11-29
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| | * | | | | more audio system WIPLoek Le Blansch2024-11-29
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| | * | | | | more utility classes for Audio systemLoek Le Blansch2024-11-29
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| | * | | | | merge `loek/scripts`Loek Le Blansch2024-11-29
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| | * \ \ \ \ \ merge with `master`Loek Le Blansch2024-11-22
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| | * \ \ \ \ \ \ merge `master` into `loek/audio`Loek Le Blansch2024-11-16
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| | * | | | | | | | ResourceManager working + testedLoek Le Blansch2024-11-14
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| | * | | | | | | | more WIP audio system + utilitiesLoek Le Blansch2024-11-14
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| | * | | | | | | | move some shit aroundLoek Le Blansch2024-11-14
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| | * | | | | | | | implement asset + more WIP audio systemLoek Le Blansch2024-11-14
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| | * | | | | | | | merge `loek/cleanup` into `loek/audio`Loek Le Blansch2024-11-14
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| | * \ \ \ \ \ \ \ \ merge `master` into `loek/audio`Loek Le Blansch2024-11-14
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| | * | | | | | | | | | move some files from `loek/tests` to `loek/audio`Loek Le Blansch2024-11-13
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| * | | | | | | | | | | making rendering fonts and UIheavydemon2114 days
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