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project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
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master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
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crepe
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facade
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SDLContext.h
Commit message (
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Author
Age
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working moving camera, flip animations, resizing with animations, and black bars
heavydemon21
2024-11-22
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working scaling image with scaling world to screen
heavydemon21
2024-11-22
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working aspect ratio in world units. and add pillarboxing/letterboxing depend...
heavydemon21
2024-11-22
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make format
heavydemon21
2024-11-20
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implemented feedback
heavydemon21
2024-11-20
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Merge branch 'master' into niels/RenderingParticle
heavydemon21
2024-11-20
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implemented feedback
heavydemon21
2024-11-20
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feedback from PR#38 implemented
heavydemon21
2024-11-18
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implemented feedback
heavydemon21
2024-11-20
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implementing feedback
heavydemon21
2024-11-20
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updated adjsuted rendering based on feedback
heavydemon21
2024-11-20
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Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
heavydemon21
2024-11-18
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wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
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adjusted based on feedback of PR#31
heavydemon21
2024-11-14
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Merge branch 'master' into niels/RenderingParticle
heavydemon21
2024-11-12
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changed doxygen comment of friend class
WBoerenkamps
2024-11-12
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added chrono::duration
WBoerenkamps
2024-11-11
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ran make format
WBoerenkamps
2024-11-11
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added line break
WBoerenkamps
2024-11-09
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make format changes
WBoerenkamps
2024-11-09
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changed comment
WBoerenkamps
2024-11-09
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rendering particle
heavydemon21
2024-11-11
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nitpicks (merge #27)
Loek Le Blansch
2024-11-08
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fixed all the RAII
heavydemon21
2024-11-08
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Made it RAII
heavydemon21
2024-11-08
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updated to satisfy the code review
heavydemon21
2024-11-08
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fixed the includes and const settings
heavydemon21
2024-11-08
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code style
heavydemon21
2024-11-08
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create facade folder
Loek Le Blansch
2024-11-05
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