Commit message (Collapse) | Author | Age | |
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* | removed \class in sdlcontext | heavydemon21 | 12 days |
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* | Merge branch 'master' into niels/UI | heavydemon21 | 12 days |
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| * | implemented feedback | heavydemon21 | 12 days |
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| * | fixed the aspect ratio and removed the ratio from sprite and give it to ↵ | heavydemon21 | 2024-12-09 |
| | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off | ||
| * | made sdlcontext not a singleton anymore | heavydemon21 | 2024-12-08 |
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| * | removed singleton from SDLContext, problem now is cannot call ↵ | heavydemon21 | 2024-12-08 |
| | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call | ||
* | | updated the code so that get_events() calculates pixel units to game units | heavydemon21 | 12 days |
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* | | making rendering fonts and UI | heavydemon21 | 14 days |
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* | nitpick #59 | Loek Le Blansch | 2024-12-06 |
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* | make format | heavydemon21 | 2024-12-06 |
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* | implemented feedback | heavydemon21 | 2024-12-06 |
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* | Merge branch 'master' into decoupling | heavydemon21 | 2024-12-06 |
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| * | feedback changes | WBoerenkamps | 2024-12-05 |
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| * | loeks feedback changes | WBoerenkamps | 2024-12-04 |
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| * | make format | WBoerenkamps | 2024-12-03 |
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| * | Merge branch 'jaro/collision-system' into wouter/exampleGame | WBoerenkamps | 2024-12-03 |
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| | * | implemented feedback removed get_width and height --> get_size for both ↵ | heavydemon21 | 2024-12-03 |
| | | | | | | | | | | | | texture and sdlcontext | ||
| | * | make format | heavydemon21 | 2024-12-02 |
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| | * | rendering color working | heavydemon21 | 2024-12-02 |
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| | * | fixed the color functionality | heavydemon21 | 2024-12-02 |
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| | * | Merge branch 'master' into niels/rendering_color | heavydemon21 | 2024-12-02 |
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| | * \ | Merge remote-tracking branch 'origin/master' into niels/rendering_color | heavydemon21 | 2024-11-18 |
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| | * | | | color paremeter in sprite works | heavydemon21 | 2024-11-14 |
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| * | | | | added on_enter and on_hover | WBoerenkamps | 2024-11-28 |
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| * | | | | make format | WBoerenkamps | 2024-11-27 |
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| * | | | | pr feedback | WBoerenkamps | 2024-11-27 |
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| * | | | | extra enter | WBoerenkamps | 2024-11-25 |
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| * | | | | added enters | WBoerenkamps | 2024-11-25 |
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| * | | | | changed enum name | WBoerenkamps | 2024-11-25 |
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| * | | | | make format | WBoerenkamps | 2024-11-25 |
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| * | | | | most test working | WBoerenkamps | 2024-11-25 |
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| * | | | | merge | WBoerenkamps | 2024-11-24 |
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| * | | | | | input facade | WBoerenkamps | 2024-11-24 |
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| * | | | | | added mouse and key event triggering | WBoerenkamps | 2024-11-18 |
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| * | | | | | added keycode conversion | WBoerenkamps | 2024-11-18 |
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* | | | | | implemented feedback, cameraValues need better name? | heavydemon21 | 2024-12-04 |
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* | | | | | added all the contructor strutcts for animator,sprite and camera | heavydemon21 | 2024-12-02 |
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* | | | | | comments i animator and sprite. added sprite indepentdent scale and angle | heavydemon21 | 2024-12-02 |
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* | | | | | make format | heavydemon21 | 2024-11-30 |
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* | | | | | cleaner camera implementation | heavydemon21 | 2024-11-30 |
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* | | | | | first version of new viewport floats without the use of sdl functions | heavydemon21 | 2024-11-30 |
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* | | | | `make format` | Loek Le Blansch | 2024-11-28 |
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* | | | | implemented loek feedback | heavydemon21 | 2024-11-28 |
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* | | | | make format | heavydemon21 | 2024-11-28 |
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* | | | | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 |
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* | | | | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 |
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* | | | | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 |
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* | | | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
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* | | | | implemented all the feedback | heavydemon21 | 2024-11-26 |
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* | | | | make format | heavydemon21 | 2024-11-26 |
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