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path: root/src/crepe/facade/SDLContext.cpp
Commit message (Collapse)AuthorAge
* make formatWBoerenkamps14 days
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* keyboard state workingWBoerenkamps14 days
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* removed sdlcontext from header and implemented initiliser list for EventDataWBoerenkamps2024-12-14
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* make formatWBoerenkamps2024-12-13
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* added window events back to code and function cleanupWBoerenkamps2024-12-13
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* keyboard state implementedWBoerenkamps2024-12-13
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* saveWBoerenkamps2024-12-12
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* saveWBoerenkamps2024-12-12
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* Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps2024-12-12
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| * Merge branch 'master' into niels/UIheavydemon212024-12-11
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| | * mege with masterWBoerenkamps2024-12-11
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| | * | removed unused functions and friend relationssWBoerenkamps2024-12-09
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| * | | Merge branch 'master' into niels/UIheavydemon212024-12-11
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| | * | implemented feedbackheavydemon212024-12-11
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| | * | make formatheavydemon212024-12-11
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| | * | adjusted aspect ratioheavydemon212024-12-11
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| | * | Merge branch 'master' into niels/remove_singletonheavydemon212024-12-11
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| | * | implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon212024-12-10
| | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| | * | fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon212024-12-09
| | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| | * | made sdlcontext not a singleton anymoreheavydemon212024-12-08
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| | * | removed singleton from SDLContext, problem now is cannot call ↵heavydemon212024-12-08
| | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
| * | | make formatheavydemon212024-12-11
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| * | | updated the code so that get_events() calculates pixel units to game unitsheavydemon212024-12-11
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| * | | making rendering fonts and UIheavydemon212024-12-09
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* | | removed enterWBoerenkamps2024-12-09
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* | | make formatWBoerenkamps2024-12-09
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* | | get_keyboard_state workingWBoerenkamps2024-12-09
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* | | make formatWBoerenkamps2024-12-09
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* | | resize/move tests workingWBoerenkamps2024-12-09
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* | | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps2024-12-09
|\| | | | | | | | | | | wouter/inputSystem
| * | hotfix draw callheavydemon212024-12-09
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| * | revert #66 except for `src/test/InputTest.cpp`Loek Le Blansch2024-12-09
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| * | fixed inputtest test because of adjusting inputtest values. however ↵heavydemon212024-12-08
| |/ | | | | | | inputtest passes while sdlcontext returns pixel coordinates?????
* | seperated long functionWBoerenkamps2024-12-09
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* | testing window eventsWBoerenkamps2024-12-09
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* | made getKeyboardStateWBoerenkamps2024-12-09
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* | saveWBoerenkamps2024-12-07
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* implemented feedbackheavydemon212024-12-06
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* make formatheavydemon212024-12-06
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* implemented final max feedbackheavydemon212024-12-06
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* merged masterheavydemon212024-12-06
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* Merge branch 'master' into decouplingheavydemon212024-12-06
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| * nitpick #55Loek Le Blansch2024-12-05
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| * make formatWBoerenkamps2024-12-05
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| * fixed changes with mediatorWBoerenkamps2024-12-04
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| * loeks feedback changesWBoerenkamps2024-12-04
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| * make formatWBoerenkamps2024-12-03
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| * world units for clickWBoerenkamps2024-12-03
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| * Merge branch 'jaro/collision-system' into wouter/exampleGameWBoerenkamps2024-12-03
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| | * `make format`Loek Le Blansch2024-12-03
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