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path: root/src/crepe/api
Commit message (Collapse)AuthorAge
* removed asset managerWBoerenkamps9 days
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* font facade added to SDLContextWBoerenkamps9 days
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* load font almost workingWBoerenkamps9 days
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* text component pretty much finishedWBoerenkamps10 days
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* Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps10 days
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| * last changesWBoerenkamps10 days
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| * mege with masterWBoerenkamps10 days
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| * | `make format`wouter/gameloopLoek Le Blansch10 days
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| * | WIP fix LoopTimerManagerLoek Le Blansch10 days
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| * | feedback but error after conflictWBoerenkamps10 days
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| * | | feedbackWBoerenkamps10 days
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| * | | make formatWBoerenkamps11 days
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| * | | feedback changesWBoerenkamps11 days
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| * | | clarified doxygen and changed function nameWBoerenkamps11 days
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| * | | fixed 0 division and duplicate startWBoerenkamps11 days
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| * | | fixed a small mistake in sceneManager and added the load_next_scene to the loopWBoerenkamps12 days
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| * | | removed white line and standard target fps = 60WBoerenkamps12 days
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| * | | merge masterWBoerenkamps12 days
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| * | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloopWBoerenkamps12 days
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| * | | | changed some function namesWBoerenkamps12 days
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| * | | | make formatWBoerenkamps13 days
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| * | | | added scaled fixed delta timeWBoerenkamps13 days
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| * | | | removed duplicate dispatchWBoerenkamps14 days
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| * | | | make formatWBoerenkamps14 days
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| * | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloopWBoerenkamps14 days
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| * | | | | more doxygen changesWBoerenkamps14 days
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| * | | | | added loopTimer and eventManager to mediator and removed the singletonsWBoerenkamps14 days
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| * | | | | gameloop test workingWBoerenkamps2024-12-05
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| * | | | | saveWBoerenkamps2024-12-05
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| * | | | | make formatWBoerenkamps2024-12-05
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| * | | | | changed time back to 1 secondWBoerenkamps2024-12-05
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| * | | | | added loopTimer to mediator and fixed update loopWBoerenkamps2024-12-05
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| * | | | | | testsWBoerenkamps2024-12-04
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| * | | | | | gameloop testsWBoerenkamps2024-12-04
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| * | | | | | testWBoerenkamps2024-12-04
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| * | | | | | merge 2 gameloop branchesWBoerenkamps2024-12-04
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| | * | | | | | looptimer no singletonWBoerenkamps2024-12-04
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| * | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloopWBoerenkamps2024-12-01
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| * | | | | | | | start of testsWBoerenkamps2024-11-24
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| * | | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloopWBoerenkamps2024-11-24
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| * | | | | | | | | fps counter functionalityWBoerenkamps2024-11-24
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* | | | | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps10 days
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| * | | | | | | | | implemented feedbackheavydemon2110 days
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| * | | | | | | | | make formatheavydemon2110 days
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| * | | | | | | | | adjusted aspect ratioheavydemon2110 days
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| * | | | | | | | | Merge branch 'master' into niels/remove_singletonheavydemon2110 days
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| * | | | | | | | | implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon2111 days
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| * | | | | | | | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon2112 days
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| * | | | | | | | | made sdlcontext not a singleton anymoreheavydemon2113 days
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| * | | | | | | | | removed singleton from SDLContext, problem now is cannot call ↵heavydemon2113 days
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call