index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
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src
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crepe
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api
Commit message (
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Made name and tag const
max-001
2024-11-07
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Made game_object_id const
max-001
2024-11-07
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Removed destructor
max-001
2024-11-07
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Merge remote-tracking branch 'origin/master' into max/big-cleanup
max-001
2024-11-07
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fix code standard and merge #19
Loek Le Blansch
2024-11-06
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Renamed methods and replaced the queue with a simple string
max-001
2024-11-06
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Used const references instead of pass by value
max-001
2024-11-06
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Make format
max-001
2024-11-06
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Merge remote-tracking branch 'origin/master' into max/scenes
max-001
2024-11-06
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Make format
max-001
2024-11-05
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Replaced crepe::api to crepe
max-001
2024-11-05
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Merge remote-tracking branch 'origin/max/gameobject' into max/scenes
max-001
2024-11-05
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Added SceneManager
max-001
2024-11-05
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Added abstract Scene class
max-001
2024-11-05
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Moved Matadata to api folder (because it may be used by the game programmer)
max-001
2024-11-06
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Made std::string const reference (instead of copy by value)
max-001
2024-11-06
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Removed two unnecessary includes
max-001
2024-11-06
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Changed include to incomplete decleration
max-001
2024-11-06
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Added comments and replaced some auto with concrete types
max-001
2024-11-06
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Added Doxygen comments
max-001
2024-11-06
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Added public
max-001
2024-11-06
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Make format
max-001
2024-11-06
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merge #18
Loek Le Blansch
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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create facade folder
Loek Le Blansch
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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Make format
max-001
2024-11-05
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Implemented get_instances_max() at Transform component
max-001
2024-11-05
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Replaced auto with concrete type
max-001
2024-11-05
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Modified GameObject according to class diagram (design document)
max-001
2024-11-05
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Replaced Point references with Point copy by value
max-001
2024-11-05
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`make format`
Loek Le Blansch
2024-11-03
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minor script system fixes
Loek Le Blansch
2024-10-31
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`make format`
Loek Le Blansch
2024-10-25
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implement get_component for scripts
Loek Le Blansch
2024-10-25
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`make format`
Loek Le Blansch
2024-10-24
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merge master into loek/config
Loek Le Blansch
2024-10-24
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add PR #9 comments as code comments
Loek Le Blansch
2024-10-24
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move template function definition to hpp
Loek Le Blansch
2024-10-23
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rename SdlContext -> SDLContext
Loek Le Blansch
2024-10-23
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more nitpicking
Loek Le Blansch
2024-10-23
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`clang-format`
Loek Le Blansch
2024-10-23
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initial nitpicking
Loek Le Blansch
2024-10-23
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fixed merge issue
jaroWMR
2024-10-23
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merge with niels/rendering
jaroWMR
2024-10-23
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rendering and assetmanager
heavydemon21
2024-10-23
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Merge branch 'jaro/poc-physics' into niels/rendering
heavydemon21
2024-10-23
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Merge branch 'master' into niels/rendering
heavydemon21
2024-10-23
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merge with niels/rendering
jaroWMR
2024-10-23
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