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Commit message (Collapse)AuthorAge
* change position to offsetJAROWMR9 days
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* Merge branch 'master' of github.com:lonkaars/crepe into ↵JAROWMR9 days
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| * make formatJAROWMR10 days
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| * moved code to cppJAROWMR10 days
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| * added scene to cmakeJAROWMR10 days
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| * added feedbackJAROWMR10 days
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| * moved mediator upJAROWMR10 days
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| * removed merge includeJAROWMR11 days
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| * Merge branch 'jaro/mediator_concealing_scene' of github.com:lonkaars/crepe ↵JAROWMR11 days
| |\ | | | | | | | | | into jaro/mediator_concealing_scene
| | * formatJAROWMR11 days
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| * | fixed includesJAROWMR11 days
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| * shielded mediatorJAROWMR11 days
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* | make formatJAROWMR10 days
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* | friend explainedJAROWMR10 days
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* | broken particle testJAROWMR11 days
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* | update commentJAROWMR11 days
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* | updated commentJAROWMR11 days
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* | updated particle emitterJAROWMR11 days
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* | merge physicsJAROWMR11 days
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| * Merge branch 'master' of github.com:lonkaars/crepe into ↵JAROWMR11 days
| |\ | | | | | | | | | jaro/physics-system-improvement
| * | removed merge fileJAROWMR11 days
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| * | fixed gameJAROWMR11 days
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| * | added fixed updateJAROWMR12 days
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| * | merge masterJAROWMR12 days
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* | \ \ merge masterJAROWMR11 days
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| * | | `make format`Loek Le Blansch11 days
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| * | last changesWBoerenkamps12 days
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| * | mege with masterWBoerenkamps12 days
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| | * | implemented feedbackheavydemon2112 days
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| | * | make formatheavydemon2112 days
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| | * | adjusted aspect ratioheavydemon2112 days
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| | * | Merge branch 'master' into niels/remove_singletonheavydemon2112 days
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| | * | | implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon2113 days
| | | | | | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| | * | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon212024-12-09
| | | | | | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| | * | | made sdlcontext not a singleton anymoreheavydemon212024-12-08
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| | * | | removed singleton from SDLContext, problem now is cannot call ↵heavydemon212024-12-08
| | | | | | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
| * | | | `make format`wouter/gameloopLoek Le Blansch12 days
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| * | | | WIP fix LoopTimerManagerLoek Le Blansch12 days
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| * | | | feedback but error after conflictWBoerenkamps12 days
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| | * | | Implemented feedbackmax-00112 days
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| | * | | Clarified 0.75fmax-00112 days
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| | * | | Make formatmax-00112 days
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| | * | | Corrected constexprmax-00112 days
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| | * | | Merge remote-tracking branch 'origin/master' into max/AImax-00112 days
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| | | * | | add SaveManager to LoopManagerLoek Le Blansch13 days
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| | | * | | merge masterLoek Le Blansch13 days
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| | | | * \ \ Merge branch 'master' into loek/scriptsLoek Le Blansch13 days
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| | | | * \ \ \ Merge branch 'master' into loek/scriptsLoek Le Blansch2024-12-09
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| | | | * \ \ \ \ merge with masterLoek Le Blansch2024-12-07
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| | | | * | | | | | more script utilitiesLoek Le Blansch2024-12-07
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