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path: root/src/crepe/api
Commit message (Collapse)AuthorAge
* Increased gameloop timemax-0012024-12-04
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* Extended Vector2max-0012024-12-04
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* Setup some behaviorsmax-0012024-12-04
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* Added AI componentmax-0012024-12-04
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* Modified test and setup of AISystemmax-0012024-12-04
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* `make format`Loek Le Blansch2024-12-03
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* implemented feedback removed get_width and height --> get_size for both ↵heavydemon212024-12-03
| | | | texture and sdlcontext
* `make format`Loek Le Blansch2024-11-28
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* implemented loek feedbackheavydemon212024-11-28
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* sprite had include wrong orderheavydemon212024-11-28
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* make formatheavydemon212024-11-28
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* adjusted more it should now be finsishedheavydemon212024-11-28
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* removed animator rectangleheavydemon212024-11-28
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* implemented feedback to have draw structheavydemon212024-11-28
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* making test work againheavydemon212024-11-28
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* Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-28
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| * Merge branch 'max/ecs' of github.com:lonkaars/crepeLoek Le Blansch2024-11-27
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| | * It is now possible to reset the persistent flagmax-0012024-11-26
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| | * Merge remote-tracking branch 'origin/master' into max/ecsmax-0012024-11-24
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| | * | Implemented persistent objectsmax-0012024-11-22
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* | | | adjusted texture and sprite to hold a texture, instead of referenceheavydemon212024-11-28
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* | | | make formatheavydemon212024-11-28
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* | | | feedback implementedheavydemon212024-11-28
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* | | | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
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* | | | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
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* | | | removed shared_ptr from spriteheavydemon212024-11-27
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* | | | implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
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* | | | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
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* | | | implemented all the feedbackheavydemon212024-11-26
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* | | | make formatheavydemon212024-11-26
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* | | | added window default config settingsheavydemon212024-11-26
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* | | | adjusted vector2 to vec2heavydemon212024-11-26
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* | | | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| * | | nitpick #50Loek Le Blansch2024-11-24
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| * | | Merge branch 'max/scenes' of github.com:lonkaars/crepeLoek Le Blansch2024-11-24
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| | * | | Implemented feedbackmax-0012024-11-24
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| | * | | Merge remote-tracking branch 'origin/master' into max/scenesmax-0012024-11-24
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| | * | | Little fix (typo)max-0012024-11-22
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| | * | | Replaced ComponentManager reference by OptionalRef for late bindingmax-0012024-11-22
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| * | | Merge branch 'wouter/gameloop' of github.com:lonkaars/crepeLoek Le Blansch2024-11-24
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| | * | | fixed loop fixWBoerenkamps2024-11-22
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| * | / fix RenderSystem unit test path resolution + reset Config before each testloek/hotfixLoek Le Blansch2024-11-22
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| * | more documentationLoek Le Blansch2024-11-22
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| * | Merge remote-tracking branch 'origin/master' into max/vector2max-0012024-11-22
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| | * | store `game_object_id` by value instead of reference in ScriptLoek Le Blansch2024-11-21
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| | * | `make format`Loek Le Blansch2024-11-21
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| | * | use OptionalRef instead of pointer referencesLoek Le Blansch2024-11-21
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| | * | merge `master` into `loek/scripts`Loek Le Blansch2024-11-21
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| | * | `make format`Loek Le Blansch2024-11-21
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| | * | Merge branch 'master' into loek/scriptsLoek Le Blansch2024-11-21
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