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Commit message (Collapse)AuthorAge
* Merge branch 'master' of github.com:lonkaars/crepe into ↵JAROWMR7 days
|\ | | | | | | jaro/particle-system-improvement
| * make formatJAROWMR8 days
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| * moved code to cppJAROWMR8 days
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| * added scene to cmakeJAROWMR8 days
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| * added feedbackJAROWMR8 days
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| * moved mediator upJAROWMR8 days
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| * removed merge includeJAROWMR9 days
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| * Merge branch 'jaro/mediator_concealing_scene' of github.com:lonkaars/crepe ↵JAROWMR9 days
| |\ | | | | | | | | | into jaro/mediator_concealing_scene
| | * formatJAROWMR9 days
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| * | fixed includesJAROWMR9 days
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| * shielded mediatorJAROWMR9 days
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* | make formatJAROWMR8 days
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* | friend explainedJAROWMR8 days
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* | broken particle testJAROWMR9 days
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* | update commentJAROWMR9 days
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* | updated commentJAROWMR9 days
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* | updated particle emitterJAROWMR9 days
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* | merge physicsJAROWMR9 days
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| * Merge branch 'master' of github.com:lonkaars/crepe into ↵JAROWMR9 days
| |\ | | | | | | | | | jaro/physics-system-improvement
| * | removed merge fileJAROWMR9 days
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| * | fixed gameJAROWMR9 days
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| * | added fixed updateJAROWMR10 days
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| * | merge masterJAROWMR10 days
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* | \ \ merge masterJAROWMR9 days
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| * | | `make format`Loek Le Blansch9 days
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| * | last changesWBoerenkamps10 days
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| * | mege with masterWBoerenkamps10 days
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| | * | implemented feedbackheavydemon2110 days
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| | * | make formatheavydemon2110 days
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| | * | adjusted aspect ratioheavydemon2110 days
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| | * | Merge branch 'master' into niels/remove_singletonheavydemon2110 days
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| | * | | implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon2111 days
| | | | | | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| | * | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon2112 days
| | | | | | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| | * | | made sdlcontext not a singleton anymoreheavydemon2113 days
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| | * | | removed singleton from SDLContext, problem now is cannot call ↵heavydemon2113 days
| | | | | | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
| * | | | `make format`wouter/gameloopLoek Le Blansch10 days
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| * | | | WIP fix LoopTimerManagerLoek Le Blansch10 days
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| * | | | feedback but error after conflictWBoerenkamps10 days
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| | * | | Implemented feedbackmax-00110 days
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| | * | | Clarified 0.75fmax-00110 days
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| | * | | Make formatmax-00110 days
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| | * | | Corrected constexprmax-00110 days
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| | * | | Merge remote-tracking branch 'origin/master' into max/AImax-00110 days
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| | | * | | add SaveManager to LoopManagerLoek Le Blansch11 days
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| | | * | | merge masterLoek Le Blansch11 days
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| | | | * \ \ Merge branch 'master' into loek/scriptsLoek Le Blansch11 days
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| | | | * \ \ \ Merge branch 'master' into loek/scriptsLoek Le Blansch12 days
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| | | | * \ \ \ \ merge with masterLoek Le Blansch14 days
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| | | | * | | | | | more script utilitiesLoek Le Blansch14 days
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| | | | * | | | | | add more fetching functions to ComponentManagerLoek Le Blansch2024-12-06
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