index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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crepe
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api
Commit message (
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Author
Age
*
added physics system
jaroWMR
2024-11-07
*
update clang-tidy configuration
Loek Le Blansch
2024-11-07
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add game_object_id_t type
Loek Le Blansch
2024-11-07
*
merge #20
Loek Le Blansch
2024-11-07
*
Merge remote-tracking branch 'origin/master' into max/big-cleanup
max-001
2024-11-07
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*
fix script example segmentation fault
Loek Le Blansch
2024-11-07
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Made id const
max-001
2024-11-07
*
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Made name and tag const
max-001
2024-11-07
*
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Made game_object_id const
max-001
2024-11-07
*
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Removed destructor
max-001
2024-11-07
*
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Merge remote-tracking branch 'origin/master' into max/big-cleanup
max-001
2024-11-07
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*
fix code standard and merge #19
Loek Le Blansch
2024-11-06
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*
Renamed methods and replaced the queue with a simple string
max-001
2024-11-06
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*
Used const references instead of pass by value
max-001
2024-11-06
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*
Make format
max-001
2024-11-06
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*
Merge remote-tracking branch 'origin/master' into max/scenes
max-001
2024-11-06
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Make format
max-001
2024-11-05
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Replaced crepe::api to crepe
max-001
2024-11-05
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Merge remote-tracking branch 'origin/max/gameobject' into max/scenes
max-001
2024-11-05
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*
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Added SceneManager
max-001
2024-11-05
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*
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Added abstract Scene class
max-001
2024-11-05
*
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Moved Matadata to api folder (because it may be used by the game programmer)
max-001
2024-11-06
*
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Made std::string const reference (instead of copy by value)
max-001
2024-11-06
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Removed two unnecessary includes
max-001
2024-11-06
*
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Changed include to incomplete decleration
max-001
2024-11-06
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Added comments and replaced some auto with concrete types
max-001
2024-11-06
*
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Added Doxygen comments
max-001
2024-11-06
*
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Added public
max-001
2024-11-06
*
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Make format
max-001
2024-11-06
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*
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merge #18
Loek Le Blansch
2024-11-05
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/
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/
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*
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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/
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/
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*
create facade folder
Loek Le Blansch
2024-11-05
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*
`make format`
Loek Le Blansch
2024-11-05
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*
remove util and api namespaces
Loek Le Blansch
2024-11-05
*
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Make format
max-001
2024-11-05
*
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Implemented get_instances_max() at Transform component
max-001
2024-11-05
*
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Replaced auto with concrete type
max-001
2024-11-05
*
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Modified GameObject according to class diagram (design document)
max-001
2024-11-05
*
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Replaced Point references with Point copy by value
max-001
2024-11-05
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/
*
`make format`
Loek Le Blansch
2024-11-03
*
minor script system fixes
Loek Le Blansch
2024-10-31
*
`make format`
Loek Le Blansch
2024-10-25
*
implement get_component for scripts
Loek Le Blansch
2024-10-25
*
`make format`
Loek Le Blansch
2024-10-24
*
merge master into loek/config
Loek Le Blansch
2024-10-24
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*
add PR #9 comments as code comments
Loek Le Blansch
2024-10-24
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*
move template function definition to hpp
Loek Le Blansch
2024-10-23
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*
rename SdlContext -> SDLContext
Loek Le Blansch
2024-10-23
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*
more nitpicking
Loek Le Blansch
2024-10-23
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*
`clang-format`
Loek Le Blansch
2024-10-23
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