Commit message (Expand) | Author | Age | ||
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| | * | | | | make format | heavydemon21 | 2024-11-28 | |
| | * | | | | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 | |
| | * | | | | removed animator rectangle | heavydemon21 | 2024-11-28 | |
| | * | | | | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 | |
| | * | | | | making test work again | heavydemon21 | 2024-11-28 | |
| | * | | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-28 | |
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| | * | | | | adjusted texture and sprite to hold a texture, instead of reference | heavydemon21 | 2024-11-28 | |
| | * | | | | make format | heavydemon21 | 2024-11-28 | |
| | * | | | | feedback implemented | heavydemon21 | 2024-11-28 | |
| | * | | | | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 | |
| | * | | | | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 | |
| | * | | | | removed shared_ptr from sprite | heavydemon21 | 2024-11-27 | |
| | * | | | | implemented feedback, removed width so that user only can set height. | heavydemon21 | 2024-11-27 | |
| | * | | | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 | |
| | * | | | | implemented all the feedback | heavydemon21 | 2024-11-26 | |
| | * | | | | make format | heavydemon21 | 2024-11-26 | |
| | * | | | | added window default config settings | heavydemon21 | 2024-11-26 | |
| | * | | | | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 | |
| | * | | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 | |
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| | * | | | | fixed a rezing and camera origin is now middlepoint | heavydemon21 | 2024-11-25 | |
| | * | | | | make format | heavydemon21 | 2024-11-22 | |
| | * | | | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 | |
| | * | | | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 | |
| | * | | | | working aspect ratio in world units. and add pillarboxing/letterboxing depend... | heavydemon21 | 2024-11-22 | |
| | * | | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-21 | |
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| | * | | | | | adjusted branch based on feedback | heavydemon21 | 2024-11-20 | |
| | * | | | | | rendering based on world unites instead of pixels | heavydemon21 | 2024-11-18 | |
| | * | | | | | first version world postions with camera | heavydemon21 | 2024-11-18 | |
| * | | | | | | manager mediator refactor | Loek Le Blansch | 2024-11-28 | |
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| * | | | | | Merge branch 'max/ecs' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-11-27 | |
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| | * | | | | It is now possible to reset the persistent flag | max-001 | 2024-11-26 | |
| | * | | | | Merge remote-tracking branch 'origin/master' into max/ecs | max-001 | 2024-11-24 | |
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| | * | | | | | Implemented persistent objects | max-001 | 2024-11-22 | |
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* | | | | | | big WIP | Loek Le Blansch | 2024-11-26 | |
* | | | | | | merge `master` | Loek Le Blansch | 2024-11-25 | |
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| * | | | | | nitpick #50 | Loek Le Blansch | 2024-11-24 | |
| * | | | | | Merge branch 'max/scenes' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-11-24 | |
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| | * | | | | | Implemented feedback | max-001 | 2024-11-24 | |
| | * | | | | | Merge remote-tracking branch 'origin/master' into max/scenes | max-001 | 2024-11-24 | |
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| | * | | | | | Little fix (typo) | max-001 | 2024-11-22 | |
| | * | | | | | Replaced ComponentManager reference by OptionalRef for late binding | max-001 | 2024-11-22 | |
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| * | | | | | Merge branch 'wouter/gameloop' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-11-24 | |
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| | * | | | | | fixed loop fix | WBoerenkamps | 2024-11-22 | |
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| * | / / / | fix RenderSystem unit test path resolution + reset Config before each testloek/hotfix | Loek Le Blansch | 2024-11-22 | |
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| * | | | | more documentation | Loek Le Blansch | 2024-11-22 | |
* | | | | | merge with `master` | Loek Le Blansch | 2024-11-22 | |
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| * | | | | Merge remote-tracking branch 'origin/master' into max/vector2 | max-001 | 2024-11-22 | |
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| | * | | | | store `game_object_id` by value instead of reference in Script | Loek Le Blansch | 2024-11-21 | |
| | * | | | | `make format` | Loek Le Blansch | 2024-11-21 | |
| | * | | | | use OptionalRef instead of pointer references | Loek Le Blansch | 2024-11-21 |