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| * | | | | | | | | | | | | `make format`Loek Le Blansch2024-11-30
| * | | | | | | | | | | | | merge `master`Loek Le Blansch2024-11-28
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| * | | | | | | | | | | | | manager mediator refactorLoek Le Blansch2024-11-28
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* | | | | | | | | | | | | testsWBoerenkamps2024-12-04
* | | | | | | | | | | | | gameloop testsWBoerenkamps2024-12-04
* | | | | | | | | | | | | testWBoerenkamps2024-12-04
* | | | | | | | | | | | | merge 2 gameloop branchesWBoerenkamps2024-12-04
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| * | | | | | | | | | | | | looptimer no singletonWBoerenkamps2024-12-04
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| * | | | | | | | | | | | `make format`Loek Le Blansch2024-12-03
| * | | | | | | | | | | | implemented feedback removed get_width and height --> get_size for both textu...heavydemon212024-12-03
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* | | | | | | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloopWBoerenkamps2024-12-01
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| * | | | | | | | | | | `make format`Loek Le Blansch2024-11-28
| * | | | | | | | | | | implemented loek feedbackheavydemon212024-11-28
| * | | | | | | | | | | sprite had include wrong orderheavydemon212024-11-28
| * | | | | | | | | | | make formatheavydemon212024-11-28
| * | | | | | | | | | | adjusted more it should now be finsishedheavydemon212024-11-28
| * | | | | | | | | | | removed animator rectangleheavydemon212024-11-28
| * | | | | | | | | | | implemented feedback to have draw structheavydemon212024-11-28
| * | | | | | | | | | | making test work againheavydemon212024-11-28
| * | | | | | | | | | | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-28
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| | * | | | | | | | | | Merge branch 'max/ecs' of github.com:lonkaars/crepeLoek Le Blansch2024-11-27
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| | | * | | | | | | | | It is now possible to reset the persistent flagmax-0012024-11-26
| | | * | | | | | | | | Merge remote-tracking branch 'origin/master' into max/ecsmax-0012024-11-24
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| | | * | | | | | | | | Implemented persistent objectsmax-0012024-11-22
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| * | | | | | | | | | adjusted texture and sprite to hold a texture, instead of referenceheavydemon212024-11-28
| * | | | | | | | | | make formatheavydemon212024-11-28
| * | | | | | | | | | feedback implementedheavydemon212024-11-28
| * | | | | | | | | | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
| * | | | | | | | | | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
| * | | | | | | | | | removed shared_ptr from spriteheavydemon212024-11-27
| * | | | | | | | | | implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
| * | | | | | | | | | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
| * | | | | | | | | | implemented all the feedbackheavydemon212024-11-26
| * | | | | | | | | | make formatheavydemon212024-11-26
| * | | | | | | | | | added window default config settingsheavydemon212024-11-26
| * | | | | | | | | | adjusted vector2 to vec2heavydemon212024-11-26
| * | | | | | | | | | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| | * | | | | | | | | nitpick #50Loek Le Blansch2024-11-24
| | * | | | | | | | | Merge branch 'max/scenes' of github.com:lonkaars/crepeLoek Le Blansch2024-11-24
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| | | * | | | | | | | | Implemented feedbackmax-0012024-11-24
| | | * | | | | | | | | Merge remote-tracking branch 'origin/master' into max/scenesmax-0012024-11-24
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| | | * | | | | | | | | Little fix (typo)max-0012024-11-22
| | | * | | | | | | | | Replaced ComponentManager reference by OptionalRef for late bindingmax-0012024-11-22
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| | * | | | | | | | | Merge branch 'wouter/gameloop' of github.com:lonkaars/crepeLoek Le Blansch2024-11-24
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| | * | | | | | | | | | fix RenderSystem unit test path resolution + reset Config before each testloek/hotfixLoek Le Blansch2024-11-22
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| * | | | | | | | | | fixed a rezing and camera origin is now middlepointheavydemon212024-11-25
| * | | | | | | | | | make formatheavydemon212024-11-22
| * | | | | | | | | | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
| * | | | | | | | | | working scaling image with scaling world to screenheavydemon212024-11-22
| * | | | | | | | | | working aspect ratio in world units. and add pillarboxing/letterboxing depend...heavydemon212024-11-22