index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Commit message (
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Author
Age
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merge `loek/scripts`
Loek Le Blansch
2024-11-29
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merge `master`
Loek Le Blansch
2024-11-28
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`make format`
Loek Le Blansch
2024-11-28
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implemented loek feedback
heavydemon21
2024-11-28
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sprite had include wrong order
heavydemon21
2024-11-28
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make format
heavydemon21
2024-11-28
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adjusted more it should now be finsished
heavydemon21
2024-11-28
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removed animator rectangle
heavydemon21
2024-11-28
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implemented feedback to have draw struct
heavydemon21
2024-11-28
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making test work again
heavydemon21
2024-11-28
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Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-28
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adjusted texture and sprite to hold a texture, instead of reference
heavydemon21
2024-11-28
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make format
heavydemon21
2024-11-28
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feedback implemented
heavydemon21
2024-11-28
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implemented feedback. biggest changes are teh camera_ref removed
heavydemon21
2024-11-27
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make format and offset for the cameara relative from the transform gameobject
heavydemon21
2024-11-27
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removed shared_ptr from sprite
heavydemon21
2024-11-27
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implemented feedback, removed width so that user only can set height.
heavydemon21
2024-11-27
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implemented feedback on PR40 and made camera sizes ivec2
heavydemon21
2024-11-27
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implemented all the feedback
heavydemon21
2024-11-26
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make format
heavydemon21
2024-11-26
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added window default config settings
heavydemon21
2024-11-26
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adjusted vector2 to vec2
heavydemon21
2024-11-26
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Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-26
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fixed a rezing and camera origin is now middlepoint
heavydemon21
2024-11-25
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make format
heavydemon21
2024-11-22
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working moving camera, flip animations, resizing with animations, and black bars
heavydemon21
2024-11-22
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working scaling image with scaling world to screen
heavydemon21
2024-11-22
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working aspect ratio in world units. and add pillarboxing/letterboxing depend...
heavydemon21
2024-11-22
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Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-21
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adjusted branch based on feedback
heavydemon21
2024-11-20
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rendering based on world unites instead of pixels
heavydemon21
2024-11-18
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first version world postions with camera
heavydemon21
2024-11-18
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manager mediator refactor
Loek Le Blansch
2024-11-28
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Merge branch 'max/ecs' of github.com:lonkaars/crepe
Loek Le Blansch
2024-11-27
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It is now possible to reset the persistent flag
max-001
2024-11-26
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Merge remote-tracking branch 'origin/master' into max/ecs
max-001
2024-11-24
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Implemented persistent objects
max-001
2024-11-22
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big WIP
Loek Le Blansch
2024-11-26
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merge `master`
Loek Le Blansch
2024-11-25
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nitpick #50
Loek Le Blansch
2024-11-24
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Merge branch 'max/scenes' of github.com:lonkaars/crepe
Loek Le Blansch
2024-11-24
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Implemented feedback
max-001
2024-11-24
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Merge remote-tracking branch 'origin/master' into max/scenes
max-001
2024-11-24
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Little fix (typo)
max-001
2024-11-22
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Replaced ComponentManager reference by OptionalRef for late binding
max-001
2024-11-22
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Merge branch 'wouter/gameloop' of github.com:lonkaars/crepe
Loek Le Blansch
2024-11-24
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fixed loop fix
WBoerenkamps
2024-11-22
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fix RenderSystem unit test path resolution + reset Config before each test
loek/hotfix
Loek Le Blansch
2024-11-22
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more documentation
Loek Le Blansch
2024-11-22
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