Commit message (Collapse) | Author | Age | |
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* | nitpick #59 | Loek Le Blansch | 2024-12-06 |
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* | implemented feedback | heavydemon21 | 2024-12-06 |
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* | comments i animator and sprite. added sprite indepentdent scale and angle | heavydemon21 | 2024-12-02 |
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* | Replaced Vector2<double> by vec2 typedef | max-001 | 2024-11-22 |
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* | Minor changes due to templating of Vector2 | max-001 | 2024-11-21 |
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* | merge `master` into `loek/cleanup` | Loek Le Blansch | 2024-11-15 |
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| * | wrap lines at column 95 instead of 80 | Loek Le Blansch | 2024-11-15 |
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* | | process feedback on #26 | Loek Le Blansch | 2024-11-15 |
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* | | `make format` | Loek Le Blansch | 2024-11-13 |
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* | | fix physics test | Loek Le Blansch | 2024-11-13 |
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* | | add script unit tests + major refactoring | Loek Le Blansch | 2024-11-12 |
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* | Made it RAII | heavydemon21 | 2024-11-08 |
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* | merge #25 + nitpicking | Loek Le Blansch | 2024-11-07 |
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* | Make format | max-001 | 2024-11-07 |
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* | added physics system | jaroWMR | 2024-11-07 |
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* | add game_object_id_t type | Loek Le Blansch | 2024-11-07 |
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* | Removed destructor | max-001 | 2024-11-07 |
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* | Added Doxygen comments | max-001 | 2024-11-06 |
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* | merge #18 | Loek Le Blansch | 2024-11-05 |
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* | Merge remote-tracking branch 'origin/master' into max/gameobject | max-001 | 2024-11-05 |
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| * | remove util and api namespaces | Loek Le Blansch | 2024-11-05 |
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* | | Implemented get_instances_max() at Transform component | max-001 | 2024-11-05 |
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* | | Replaced Point references with Point copy by value | max-001 | 2024-11-05 |
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* | minor script system fixes | Loek Le Blansch | 2024-10-31 |
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* | `make format` | Loek Le Blansch | 2024-10-24 |
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* | add PR #9 comments as code comments | Loek Le Blansch | 2024-10-24 |
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* | more nitpicking | Loek Le Blansch | 2024-10-23 |
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* | `clang-format` | Loek Le Blansch | 2024-10-23 |
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* | rendering and assetmanager | heavydemon21 | 2024-10-23 |
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* | fixed everything and can now work with new compiler, example rendering and ↵ | heavydemon21 | 2024-10-22 |
| | | | | made it work with component manager | ||
* | rendering system | heavydemon21 | 2024-10-08 |