index
:
project-spc
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Transform.h
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Age
*
Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
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Minor changes due to templating of Vector2
max-001
2024-11-21
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merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
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process feedback on #26
Loek Le Blansch
2024-11-15
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`make format`
Loek Le Blansch
2024-11-13
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fix physics test
Loek Le Blansch
2024-11-13
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add script unit tests + major refactoring
Loek Le Blansch
2024-11-12
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Made it RAII
heavydemon21
2024-11-08
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merge #25 + nitpicking
Loek Le Blansch
2024-11-07
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Make format
max-001
2024-11-07
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added physics system
jaroWMR
2024-11-07
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add game_object_id_t type
Loek Le Blansch
2024-11-07
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Removed destructor
max-001
2024-11-07
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Added Doxygen comments
max-001
2024-11-06
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merge #18
Loek Le Blansch
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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Implemented get_instances_max() at Transform component
max-001
2024-11-05
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Replaced Point references with Point copy by value
max-001
2024-11-05
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/
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minor script system fixes
Loek Le Blansch
2024-10-31
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`make format`
Loek Le Blansch
2024-10-24
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add PR #9 comments as code comments
Loek Le Blansch
2024-10-24
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more nitpicking
Loek Le Blansch
2024-10-23
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`clang-format`
Loek Le Blansch
2024-10-23
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rendering and assetmanager
heavydemon21
2024-10-23
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fixed everything and can now work with new compiler, example rendering and ma...
heavydemon21
2024-10-22
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rendering system
heavydemon21
2024-10-08