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path: root/src/crepe/api/Transform.h
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* Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
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* Minor changes due to templating of Vector2max-0012024-11-21
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* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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* | process feedback on #26Loek Le Blansch2024-11-15
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* | `make format`Loek Le Blansch2024-11-13
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* | fix physics testLoek Le Blansch2024-11-13
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* | add script unit tests + major refactoringLoek Le Blansch2024-11-12
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* Made it RAIIheavydemon212024-11-08
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* merge #25 + nitpickingLoek Le Blansch2024-11-07
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* Make formatmax-0012024-11-07
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* added physics systemjaroWMR2024-11-07
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* add game_object_id_t typeLoek Le Blansch2024-11-07
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* Removed destructormax-0012024-11-07
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* Added Doxygen commentsmax-0012024-11-06
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* merge #18Loek Le Blansch2024-11-05
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* Merge remote-tracking branch 'origin/master' into max/gameobjectmax-0012024-11-05
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| * remove util and api namespacesLoek Le Blansch2024-11-05
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* | Implemented get_instances_max() at Transform componentmax-0012024-11-05
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* | Replaced Point references with Point copy by valuemax-0012024-11-05
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* minor script system fixesLoek Le Blansch2024-10-31
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* `make format`Loek Le Blansch2024-10-24
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* add PR #9 comments as code commentsLoek Le Blansch2024-10-24
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* more nitpickingLoek Le Blansch2024-10-23
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* `clang-format`Loek Le Blansch2024-10-23
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* rendering and assetmanagerheavydemon212024-10-23
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* fixed everything and can now work with new compiler, example rendering and ↵heavydemon212024-10-22
| | | | made it work with component manager
* rendering systemheavydemon212024-10-08