index
:
project-spc
demo
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Transform.cpp
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Author
Age
*
Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
*
Minor changes due to templating of Vector2
max-001
2024-11-21
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merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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*
wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
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`make format`
Loek Le Blansch
2024-11-12
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update logging to use C++20 format and classes
Loek Le Blansch
2024-11-13
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update clang-format and run `make format` over my (loek)s files
Loek Le Blansch
2024-11-07
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/
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merge #25 + nitpicking
Loek Le Blansch
2024-11-07
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added physics system
jaroWMR
2024-11-07
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add game_object_id_t type
Loek Le Blansch
2024-11-07
*
Removed destructor
max-001
2024-11-07
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Removed two unnecessary includes
max-001
2024-11-06
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Make format
max-001
2024-11-06
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merge #18
Loek Le Blansch
2024-11-05
*
Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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\
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*
remove util and api namespaces
Loek Le Blansch
2024-11-05
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Make format
max-001
2024-11-05
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Implemented get_instances_max() at Transform component
max-001
2024-11-05
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Replaced Point references with Point copy by value
max-001
2024-11-05
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/
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`make format`
Loek Le Blansch
2024-11-03
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minor script system fixes
Loek Le Blansch
2024-10-31
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more nitpicking
Loek Le Blansch
2024-10-23
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rendering and assetmanager
heavydemon21
2024-10-23
*
fixed everything and can now work with new compiler, example rendering and ma...
heavydemon21
2024-10-22