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path: root/src/crepe/api/Transform.cpp
Commit message (Expand)AuthorAge
* `make format`Loek Le Blansch9 days
* more cleanup + script utilitiesLoek Le Blansch9 days
* more replay system WIPLoek Le Blansch10 days
* Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
* Minor changes due to templating of Vector2max-0012024-11-21
* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
| * `make format`Loek Le Blansch2024-11-12
* | update logging to use C++20 format and classesLoek Le Blansch2024-11-13
* | update clang-format and run `make format` over my (loek)s filesLoek Le Blansch2024-11-07
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* merge #25 + nitpickingLoek Le Blansch2024-11-07
* added physics systemjaroWMR2024-11-07
* add game_object_id_t typeLoek Le Blansch2024-11-07
* Removed destructormax-0012024-11-07
* Removed two unnecessary includesmax-0012024-11-06
* Make formatmax-0012024-11-06
* merge #18Loek Le Blansch2024-11-05
* Merge remote-tracking branch 'origin/master' into max/gameobjectmax-0012024-11-05
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| * remove util and api namespacesLoek Le Blansch2024-11-05
* | Make formatmax-0012024-11-05
* | Implemented get_instances_max() at Transform componentmax-0012024-11-05
* | Replaced Point references with Point copy by valuemax-0012024-11-05
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* `make format`Loek Le Blansch2024-11-03
* minor script system fixesLoek Le Blansch2024-10-31
* more nitpickingLoek Le Blansch2024-10-23
* rendering and assetmanagerheavydemon212024-10-23
* fixed everything and can now work with new compiler, example rendering and ma...heavydemon212024-10-22