index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
crepe
/
api
/
Transform.cpp
Commit message (
Collapse
)
Author
Age
*
more replay system WIP
Loek Le Blansch
2024-12-11
|
*
Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
|
*
Minor changes due to templating of Vector2
max-001
2024-11-21
|
*
merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
|
\
|
*
wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
|
|
|
*
`make format`
Loek Le Blansch
2024-11-12
|
|
*
|
update logging to use C++20 format and classes
Loek Le Blansch
2024-11-13
|
|
*
|
update clang-format and run `make format` over my (loek)s files
Loek Le Blansch
2024-11-07
|
/
*
merge #25 + nitpicking
Loek Le Blansch
2024-11-07
|
*
added physics system
jaroWMR
2024-11-07
|
*
add game_object_id_t type
Loek Le Blansch
2024-11-07
|
*
Removed destructor
max-001
2024-11-07
|
*
Removed two unnecessary includes
max-001
2024-11-06
|
*
Make format
max-001
2024-11-06
|
*
merge #18
Loek Le Blansch
2024-11-05
|
*
Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
|
\
|
*
remove util and api namespaces
Loek Le Blansch
2024-11-05
|
|
*
|
Make format
max-001
2024-11-05
|
|
*
|
Implemented get_instances_max() at Transform component
max-001
2024-11-05
|
|
*
|
Replaced Point references with Point copy by value
max-001
2024-11-05
|
/
*
`make format`
Loek Le Blansch
2024-11-03
|
*
minor script system fixes
Loek Le Blansch
2024-10-31
|
*
more nitpicking
Loek Le Blansch
2024-10-23
|
*
rendering and assetmanager
heavydemon21
2024-10-23
|
*
fixed everything and can now work with new compiler, example rendering and ↵
heavydemon21
2024-10-22
made it work with component manager