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path: root/src/crepe/api/Transform.cpp
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* more replay system WIPLoek Le Blansch2024-12-11
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* Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
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* Minor changes due to templating of Vector2max-0012024-11-21
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* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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| * `make format`Loek Le Blansch2024-11-12
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* | update logging to use C++20 format and classesLoek Le Blansch2024-11-13
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* | update clang-format and run `make format` over my (loek)s filesLoek Le Blansch2024-11-07
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* merge #25 + nitpickingLoek Le Blansch2024-11-07
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* added physics systemjaroWMR2024-11-07
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* add game_object_id_t typeLoek Le Blansch2024-11-07
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* Removed destructormax-0012024-11-07
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* Removed two unnecessary includesmax-0012024-11-06
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* Make formatmax-0012024-11-06
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* merge #18Loek Le Blansch2024-11-05
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* Merge remote-tracking branch 'origin/master' into max/gameobjectmax-0012024-11-05
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| * remove util and api namespacesLoek Le Blansch2024-11-05
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* | Make formatmax-0012024-11-05
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* | Implemented get_instances_max() at Transform componentmax-0012024-11-05
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* | Replaced Point references with Point copy by valuemax-0012024-11-05
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* `make format`Loek Le Blansch2024-11-03
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* minor script system fixesLoek Le Blansch2024-10-31
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* more nitpickingLoek Le Blansch2024-10-23
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* rendering and assetmanagerheavydemon212024-10-23
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* fixed everything and can now work with new compiler, example rendering and ↵heavydemon212024-10-22
made it work with component manager