Commit message (Collapse) | Author | Age | |
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* | fix physics test | Loek Le Blansch | 2024-11-13 |
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* | add script unit tests + major refactoring | Loek Le Blansch | 2024-11-12 |
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* | `make format` | Loek Le Blansch | 2024-11-12 |
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* | merge #25 + nitpicking | Loek Le Blansch | 2024-11-07 |
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* | added physics system | jaroWMR | 2024-11-07 |
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* | add game_object_id_t type | Loek Le Blansch | 2024-11-07 |
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* | Removed destructor | max-001 | 2024-11-07 |
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* | Removed two unnecessary includes | max-001 | 2024-11-06 |
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* | Make format | max-001 | 2024-11-06 |
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* | merge #18 | Loek Le Blansch | 2024-11-05 |
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* | Merge remote-tracking branch 'origin/master' into max/gameobject | max-001 | 2024-11-05 |
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| * | remove util and api namespaces | Loek Le Blansch | 2024-11-05 |
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* | | Make format | max-001 | 2024-11-05 |
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* | | Implemented get_instances_max() at Transform component | max-001 | 2024-11-05 |
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* | | Replaced Point references with Point copy by value | max-001 | 2024-11-05 |
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* | `make format` | Loek Le Blansch | 2024-11-03 |
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* | minor script system fixes | Loek Le Blansch | 2024-10-31 |
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* | more nitpicking | Loek Le Blansch | 2024-10-23 |
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* | rendering and assetmanager | heavydemon21 | 2024-10-23 |
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* | fixed everything and can now work with new compiler, example rendering and ↵ | heavydemon21 | 2024-10-22 |
made it work with component manager |