index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Texture.h
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implemented feedback removed get_width and height --> get_size for both ↵
heavydemon21
2024-12-03
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texture and sdlcontext
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make format
heavydemon21
2024-11-28
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adjusted texture and sprite to hold a texture, instead of reference
heavydemon21
2024-11-28
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fix RenderSystem unit test path resolution + reset Config before each test
loek/hotfix
Loek Le Blansch
2024-11-22
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wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
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nitpicks (merge #27)
Loek Le Blansch
2024-11-08
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fixed all the RAII
heavydemon21
2024-11-08
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Made it RAII
heavydemon21
2024-11-08
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updated to satisfy the code review
heavydemon21
2024-11-08
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code style
heavydemon21
2024-11-08
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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add PR #9 comments as code comments
Loek Le Blansch
2024-10-24
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rename SdlContext -> SDLContext
Loek Le Blansch
2024-10-23
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more nitpicking
Loek Le Blansch
2024-10-23
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`clang-format`
Loek Le Blansch
2024-10-23
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fixed everything and can now work with new compiler, example rendering and ↵
heavydemon21
2024-10-22
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made it work with component manager
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merged further and changed to standard
heavydemon21
2024-10-22