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path: root/src/crepe/api/Texture.h
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* fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon212024-12-09
| | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
* made sdlcontext not a singleton anymoreheavydemon212024-12-08
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* removed singleton from SDLContext, problem now is cannot call ↵heavydemon212024-12-08
| | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
* implemented feedback removed get_width and height --> get_size for both ↵heavydemon212024-12-03
| | | | texture and sdlcontext
* make formatheavydemon212024-11-28
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* adjusted texture and sprite to hold a texture, instead of referenceheavydemon212024-11-28
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* fix RenderSystem unit test path resolution + reset Config before each testloek/hotfixLoek Le Blansch2024-11-22
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* wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
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* fixed all the RAIIheavydemon212024-11-08
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* Made it RAIIheavydemon212024-11-08
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* updated to satisfy the code reviewheavydemon212024-11-08
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* code styleheavydemon212024-11-08
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* remove util and api namespacesLoek Le Blansch2024-11-05
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* add PR #9 comments as code commentsLoek Le Blansch2024-10-24
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* rename SdlContext -> SDLContextLoek Le Blansch2024-10-23
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* more nitpickingLoek Le Blansch2024-10-23
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* `clang-format`Loek Le Blansch2024-10-23
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* fixed everything and can now work with new compiler, example rendering and ↵heavydemon212024-10-22
| | | | made it work with component manager
* merged further and changed to standardheavydemon212024-10-22