Commit message (Collapse) | Author | Age | |
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* | fixed the aspect ratio and removed the ratio from sprite and give it to ↵ | heavydemon21 | 2024-12-09 |
| | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off | ||
* | made sdlcontext not a singleton anymore | heavydemon21 | 2024-12-08 |
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* | removed singleton from SDLContext, problem now is cannot call ↵ | heavydemon21 | 2024-12-08 |
| | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call | ||
* | implemented feedback removed get_width and height --> get_size for both ↵ | heavydemon21 | 2024-12-03 |
| | | | | texture and sdlcontext | ||
* | make format | heavydemon21 | 2024-11-28 |
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* | adjusted texture and sprite to hold a texture, instead of reference | heavydemon21 | 2024-11-28 |
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* | fix RenderSystem unit test path resolution + reset Config before each testloek/hotfix | Loek Le Blansch | 2024-11-22 |
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* | wrap lines at column 95 instead of 80 | Loek Le Blansch | 2024-11-15 |
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* | nitpicks (merge #27) | Loek Le Blansch | 2024-11-08 |
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* | fixed all the RAII | heavydemon21 | 2024-11-08 |
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* | Made it RAII | heavydemon21 | 2024-11-08 |
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* | updated to satisfy the code review | heavydemon21 | 2024-11-08 |
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* | code style | heavydemon21 | 2024-11-08 |
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* | remove util and api namespaces | Loek Le Blansch | 2024-11-05 |
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* | add PR #9 comments as code comments | Loek Le Blansch | 2024-10-24 |
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* | rename SdlContext -> SDLContext | Loek Le Blansch | 2024-10-23 |
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* | more nitpicking | Loek Le Blansch | 2024-10-23 |
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* | `clang-format` | Loek Le Blansch | 2024-10-23 |
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* | fixed everything and can now work with new compiler, example rendering and ↵ | heavydemon21 | 2024-10-22 |
| | | | | made it work with component manager | ||
* | merged further and changed to standard | heavydemon21 | 2024-10-22 |