index
:
project-spc
demo
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
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src
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crepe
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api
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Texture.cpp
Commit message (
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)
Author
Age
*
make format
heavydemon21
2024-11-28
*
adjusted texture and sprite to hold a texture, instead of reference
heavydemon21
2024-11-28
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implemented all the feedback
heavydemon21
2024-11-26
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fix RenderSystem unit test path resolution + reset Config before each test
loek/hotfix
Loek Le Blansch
2024-11-22
*
merge `master` into `loek/util`
Loek Le Blansch
2024-11-20
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\
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*
Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
heavydemon21
2024-11-18
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\
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*
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rendering particle
heavydemon21
2024-11-11
*
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move utilities from loek/audio
Loek Le Blansch
2024-11-18
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/
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/
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*
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add doxygen + check const correctness
Loek Le Blansch
2024-11-13
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update logging to use C++20 format and classes
Loek Le Blansch
2024-11-13
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/
*
nitpicks (merge #27)
Loek Le Blansch
2024-11-08
*
fixed all the RAII
heavydemon21
2024-11-08
*
Made it RAII
heavydemon21
2024-11-08
*
updated to satisfy the code review
heavydemon21
2024-11-08
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fixed include code-style
heavydemon21
2024-11-08
*
fixed the includes and const settings
heavydemon21
2024-11-08
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code style
heavydemon21
2024-11-08
*
create facade folder
Loek Le Blansch
2024-11-05
*
`make format`
Loek Le Blansch
2024-11-05
*
remove util and api namespaces
Loek Le Blansch
2024-11-05
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rename SdlContext -> SDLContext
Loek Le Blansch
2024-10-23
*
more nitpicking
Loek Le Blansch
2024-10-23
*
`clang-format`
Loek Le Blansch
2024-10-23
*
rendering and asset_manager poc
heavydemon21
2024-10-23
*
fixed everything and can now work with new compiler, example rendering and ma...
heavydemon21
2024-10-22
*
merged further and changed to standard
heavydemon21
2024-10-22