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path: root/src/crepe/api/Texture.cpp
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* removed singleton from SDLContext, problem now is cannot call functionalities...heavydemon212024-12-08
* `make format`Loek Le Blansch2024-12-03
* implemented feedback removed get_width and height --> get_size for both textu...heavydemon212024-12-03
* make formatheavydemon212024-11-28
* adjusted texture and sprite to hold a texture, instead of referenceheavydemon212024-11-28
* implemented all the feedbackheavydemon212024-11-26
* fix RenderSystem unit test path resolution + reset Config before each testloek/hotfixLoek Le Blansch2024-11-22
* merge `master` into `loek/util`Loek Le Blansch2024-11-20
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| * Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| * | rendering particleheavydemon212024-11-11
* | | move utilities from loek/audioLoek Le Blansch2024-11-18
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* | add doxygen + check const correctnessLoek Le Blansch2024-11-13
* | update logging to use C++20 format and classesLoek Le Blansch2024-11-13
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
* fixed all the RAIIheavydemon212024-11-08
* Made it RAIIheavydemon212024-11-08
* updated to satisfy the code reviewheavydemon212024-11-08
* fixed include code-styleheavydemon212024-11-08
* fixed the includes and const settingsheavydemon212024-11-08
* code styleheavydemon212024-11-08
* create facade folderLoek Le Blansch2024-11-05
* `make format`Loek Le Blansch2024-11-05
* remove util and api namespacesLoek Le Blansch2024-11-05
* rename SdlContext -> SDLContextLoek Le Blansch2024-10-23
* more nitpickingLoek Le Blansch2024-10-23
* `clang-format`Loek Le Blansch2024-10-23
* rendering and asset_manager pocheavydemon212024-10-23
* fixed everything and can now work with new compiler, example rendering and ma...heavydemon212024-10-22
* merged further and changed to standardheavydemon212024-10-22