| Commit message (Expand) | Author | Age |
* | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
* | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
* | implemented feedback | heavydemon21 | 2024-11-20 |
* | merge `master` into `loek/cleanup` | Loek Le Blansch | 2024-11-15 |
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| * | wrap lines at column 95 instead of 80 | Loek Le Blansch | 2024-11-15 |
* | | process feedback on #26 | Loek Le Blansch | 2024-11-15 |
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* | nitpicks (merge #27) | Loek Le Blansch | 2024-11-08 |
* | updated to satisfy the code review | heavydemon21 | 2024-11-08 |
* | fixed include code-style | heavydemon21 | 2024-11-08 |
* | fixed the includes and const settings | heavydemon21 | 2024-11-08 |
* | code style | heavydemon21 | 2024-11-08 |
* | merge #25 + nitpicking | Loek Le Blansch | 2024-11-07 |
* | add game_object_id_t type | Loek Le Blansch | 2024-11-07 |
* | remove util and api namespaces | Loek Le Blansch | 2024-11-05 |
* | more nitpicking | Loek Le Blansch | 2024-10-23 |
* | `clang-format` | Loek Le Blansch | 2024-10-23 |
* | rendering and assetmanager | heavydemon21 | 2024-10-23 |
* | rendering and asset_manager poc | heavydemon21 | 2024-10-23 |
* | fixed everything and can now work with new compiler, example rendering and ma... | heavydemon21 | 2024-10-22 |
* | rendering system | heavydemon21 | 2024-10-08 |