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path: root/src/crepe/api/Sprite.h
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* added particle begin lifespan rendering, added world_space to sprite so that ...heavydemon2113 days
* make formatheavydemon212024-12-11
* adjusted aspect ratioheavydemon212024-12-11
* fixed the aspect ratio and removed the ratio from sprite and give it to textu...heavydemon212024-12-09
* made sdlcontext not a singleton anymoreheavydemon212024-12-08
* removed singleton from SDLContext, problem now is cannot call functionalities...heavydemon212024-12-08
* nitpick #59Loek Le Blansch2024-12-06
* implemented feedbackheavydemon212024-12-06
* make formatheavydemon212024-12-06
* implemented final max feedbackheavydemon212024-12-06
* make formatheavydemon212024-12-04
* implemented feedback, cameraValues need better name?heavydemon212024-12-04
* making struct constructorsheavydemon212024-12-02
* tmp commitheavydemon212024-12-02
* comments i animator and sprite. added sprite indepentdent scale and angleheavydemon212024-12-02
* improved animatorheavydemon212024-11-30
* first version of new viewport floats without the use of sdl functionsheavydemon212024-11-30
* working floating point black barsheavydemon212024-11-29
* implemented loek feedbackheavydemon212024-11-28
* sprite had include wrong orderheavydemon212024-11-28
* adjusted more it should now be finsishedheavydemon212024-11-28
* adjusted texture and sprite to hold a texture, instead of referenceheavydemon212024-11-28
* make formatheavydemon212024-11-28
* feedback implementedheavydemon212024-11-28
* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
* removed shared_ptr from spriteheavydemon212024-11-27
* implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
* working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
* working scaling image with scaling world to screenheavydemon212024-11-22
* implemented feedbackheavydemon212024-11-20
* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
* | process feedback on #26Loek Le Blansch2024-11-15
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
* updated to satisfy the code reviewheavydemon212024-11-08
* fixed include code-styleheavydemon212024-11-08
* fixed the includes and const settingsheavydemon212024-11-08
* code styleheavydemon212024-11-08
* merge #25 + nitpickingLoek Le Blansch2024-11-07
* add game_object_id_t typeLoek Le Blansch2024-11-07
* remove util and api namespacesLoek Le Blansch2024-11-05
* more nitpickingLoek Le Blansch2024-10-23
* `clang-format`Loek Le Blansch2024-10-23
* rendering and assetmanagerheavydemon212024-10-23
* rendering and asset_manager pocheavydemon212024-10-23
* fixed everything and can now work with new compiler, example rendering and ma...heavydemon212024-10-22
* rendering systemheavydemon212024-10-08