index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Sprite.h
Commit message (
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Author
Age
*
making struct constructors
heavydemon21
2024-12-02
*
tmp commit
heavydemon21
2024-12-02
*
comments i animator and sprite. added sprite indepentdent scale and angle
heavydemon21
2024-12-02
*
improved animator
heavydemon21
2024-11-30
*
first version of new viewport floats without the use of sdl functions
heavydemon21
2024-11-30
*
working floating point black bars
heavydemon21
2024-11-29
*
implemented loek feedback
heavydemon21
2024-11-28
*
sprite had include wrong order
heavydemon21
2024-11-28
*
adjusted more it should now be finsished
heavydemon21
2024-11-28
*
adjusted texture and sprite to hold a texture, instead of reference
heavydemon21
2024-11-28
*
make format
heavydemon21
2024-11-28
*
feedback implemented
heavydemon21
2024-11-28
*
implemented feedback. biggest changes are teh camera_ref removed
heavydemon21
2024-11-27
*
removed shared_ptr from sprite
heavydemon21
2024-11-27
*
implemented feedback, removed width so that user only can set height.
heavydemon21
2024-11-27
*
working moving camera, flip animations, resizing with animations, and black bars
heavydemon21
2024-11-22
*
working scaling image with scaling world to screen
heavydemon21
2024-11-22
*
implemented feedback
heavydemon21
2024-11-20
*
merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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*
wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
*
|
process feedback on #26
Loek Le Blansch
2024-11-15
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/
*
nitpicks (merge #27)
Loek Le Blansch
2024-11-08
*
updated to satisfy the code review
heavydemon21
2024-11-08
*
fixed include code-style
heavydemon21
2024-11-08
*
fixed the includes and const settings
heavydemon21
2024-11-08
*
code style
heavydemon21
2024-11-08
*
merge #25 + nitpicking
Loek Le Blansch
2024-11-07
*
add game_object_id_t type
Loek Le Blansch
2024-11-07
*
remove util and api namespaces
Loek Le Blansch
2024-11-05
*
more nitpicking
Loek Le Blansch
2024-10-23
*
`clang-format`
Loek Le Blansch
2024-10-23
*
rendering and assetmanager
heavydemon21
2024-10-23
*
rendering and asset_manager poc
heavydemon21
2024-10-23
*
fixed everything and can now work with new compiler, example rendering and ma...
heavydemon21
2024-10-22
*
rendering system
heavydemon21
2024-10-08