index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
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crepe
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Sprite.h
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removed singleton from SDLContext, problem now is cannot call ↵
heavydemon21
2024-12-08
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functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
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nitpick #59
Loek Le Blansch
2024-12-06
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implemented feedback
heavydemon21
2024-12-06
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make format
heavydemon21
2024-12-06
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implemented final max feedback
heavydemon21
2024-12-06
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make format
heavydemon21
2024-12-04
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implemented feedback, cameraValues need better name?
heavydemon21
2024-12-04
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making struct constructors
heavydemon21
2024-12-02
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tmp commit
heavydemon21
2024-12-02
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comments i animator and sprite. added sprite indepentdent scale and angle
heavydemon21
2024-12-02
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improved animator
heavydemon21
2024-11-30
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first version of new viewport floats without the use of sdl functions
heavydemon21
2024-11-30
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working floating point black bars
heavydemon21
2024-11-29
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implemented loek feedback
heavydemon21
2024-11-28
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sprite had include wrong order
heavydemon21
2024-11-28
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adjusted more it should now be finsished
heavydemon21
2024-11-28
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adjusted texture and sprite to hold a texture, instead of reference
heavydemon21
2024-11-28
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make format
heavydemon21
2024-11-28
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feedback implemented
heavydemon21
2024-11-28
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implemented feedback. biggest changes are teh camera_ref removed
heavydemon21
2024-11-27
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removed shared_ptr from sprite
heavydemon21
2024-11-27
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implemented feedback, removed width so that user only can set height.
heavydemon21
2024-11-27
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working moving camera, flip animations, resizing with animations, and black bars
heavydemon21
2024-11-22
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working scaling image with scaling world to screen
heavydemon21
2024-11-22
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implemented feedback
heavydemon21
2024-11-20
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merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
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process feedback on #26
Loek Le Blansch
2024-11-15
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nitpicks (merge #27)
Loek Le Blansch
2024-11-08
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updated to satisfy the code review
heavydemon21
2024-11-08
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fixed include code-style
heavydemon21
2024-11-08
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fixed the includes and const settings
heavydemon21
2024-11-08
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code style
heavydemon21
2024-11-08
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merge #25 + nitpicking
Loek Le Blansch
2024-11-07
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add game_object_id_t type
Loek Le Blansch
2024-11-07
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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more nitpicking
Loek Le Blansch
2024-10-23
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`clang-format`
Loek Le Blansch
2024-10-23
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rendering and assetmanager
heavydemon21
2024-10-23
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rendering and asset_manager poc
heavydemon21
2024-10-23
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fixed everything and can now work with new compiler, example rendering and ↵
heavydemon21
2024-10-22
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made it work with component manager
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rendering system
heavydemon21
2024-10-08