| Commit message (Collapse) | Author | Age | |
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| * | fixed the aspect ratio and removed the ratio from sprite and give it to ↵ | heavydemon21 | 2024-12-09 |
| | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off | ||
| * | made sdlcontext not a singleton anymore | heavydemon21 | 2024-12-08 |
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| * | removed singleton from SDLContext, problem now is cannot call ↵ | heavydemon21 | 2024-12-08 |
| | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call | ||
| * | implemented feedback | heavydemon21 | 2024-12-06 |
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| * | Merge branch 'master' into decoupling | heavydemon21 | 2024-12-06 |
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| | * | implemented feedback removed get_width and height --> get_size for both ↵ | heavydemon21 | 2024-12-03 |
| | | | | | | | | | texture and sdlcontext | ||
| * | | implemented feedback, cameraValues need better name? | heavydemon21 | 2024-12-04 |
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| * | | making struct constructors | heavydemon21 | 2024-12-02 |
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| * | | improved animator | heavydemon21 | 2024-11-30 |
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| * | | working floating point black bars | heavydemon21 | 2024-11-29 |
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| * | implemented loek feedback | heavydemon21 | 2024-11-28 |
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| * | adjusted texture and sprite to hold a texture, instead of reference | heavydemon21 | 2024-11-28 |
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| * | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
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| * | removed shared_ptr from sprite | heavydemon21 | 2024-11-27 |
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| * | implemented feedback, removed width so that user only can set height. | heavydemon21 | 2024-11-27 |
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| * | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
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| * | make format | heavydemon21 | 2024-11-22 |
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| * | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
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| * | merge `master` into `loek/cleanup` | Loek Le Blansch | 2024-11-15 |
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| | * | wrap lines at column 95 instead of 80 | Loek Le Blansch | 2024-11-15 |
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| | * | `make format` | Loek Le Blansch | 2024-11-12 |
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| * | | update logging to use C++20 format and classes | Loek Le Blansch | 2024-11-13 |
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| * | | merge `master` into `loek/cleanup` | Loek Le Blansch | 2024-11-12 |
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| | * | nitpicks (merge #27) | Loek Le Blansch | 2024-11-08 |
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| | * | fixed include code-style | heavydemon21 | 2024-11-08 |
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| | * | fixed the includes and const settings | heavydemon21 | 2024-11-08 |
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| | * | code style | heavydemon21 | 2024-11-08 |
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| * | | update clang-format and run `make format` over my (loek)s files | Loek Le Blansch | 2024-11-07 |
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| * | merge #25 + nitpicking | Loek Le Blansch | 2024-11-07 |
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| * | add game_object_id_t type | Loek Le Blansch | 2024-11-07 |
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| * | `make format` | Loek Le Blansch | 2024-11-05 |
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| * | remove util and api namespaces | Loek Le Blansch | 2024-11-05 |
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| * | more nitpicking | Loek Le Blansch | 2024-10-23 |
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| * | `clang-format` | Loek Le Blansch | 2024-10-23 |
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| * | rendering and assetmanager | heavydemon21 | 2024-10-23 |
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| * | rendering and asset_manager poc | heavydemon21 | 2024-10-23 |
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| * | fixed everything and can now work with new compiler, example rendering and ↵ | heavydemon21 | 2024-10-22 |
| made it work with component manager | |||