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path: root/src/crepe/api/Sprite.cpp
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* fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon2112 days
| | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
* made sdlcontext not a singleton anymoreheavydemon2112 days
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* removed singleton from SDLContext, problem now is cannot call ↵heavydemon2113 days
| | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
* implemented feedbackheavydemon212024-12-06
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* Merge branch 'master' into decouplingheavydemon212024-12-06
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| * implemented feedback removed get_width and height --> get_size for both ↵heavydemon212024-12-03
| | | | | | | | texture and sdlcontext
* | implemented feedback, cameraValues need better name?heavydemon212024-12-04
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* | making struct constructorsheavydemon212024-12-02
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* | improved animatorheavydemon212024-11-30
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* | working floating point black barsheavydemon212024-11-29
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* implemented loek feedbackheavydemon212024-11-28
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* adjusted texture and sprite to hold a texture, instead of referenceheavydemon212024-11-28
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* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
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* removed shared_ptr from spriteheavydemon212024-11-27
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* implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
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* implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
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* make formatheavydemon212024-11-22
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* working scaling image with scaling world to screenheavydemon212024-11-22
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* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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| * `make format`Loek Le Blansch2024-11-12
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* | update logging to use C++20 format and classesLoek Le Blansch2024-11-13
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* | merge `master` into `loek/cleanup`Loek Le Blansch2024-11-12
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| * nitpicks (merge #27)Loek Le Blansch2024-11-08
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| * fixed include code-styleheavydemon212024-11-08
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| * fixed the includes and const settingsheavydemon212024-11-08
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| * code styleheavydemon212024-11-08
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* | update clang-format and run `make format` over my (loek)s filesLoek Le Blansch2024-11-07
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* merge #25 + nitpickingLoek Le Blansch2024-11-07
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* add game_object_id_t typeLoek Le Blansch2024-11-07
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* `make format`Loek Le Blansch2024-11-05
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* remove util and api namespacesLoek Le Blansch2024-11-05
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* more nitpickingLoek Le Blansch2024-10-23
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* `clang-format`Loek Le Blansch2024-10-23
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* rendering and assetmanagerheavydemon212024-10-23
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* rendering and asset_manager pocheavydemon212024-10-23
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* fixed everything and can now work with new compiler, example rendering and ↵heavydemon212024-10-22
made it work with component manager