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path: root/src/crepe/api/Sprite.cpp
Commit message (Expand)AuthorAge
* more cleanup + script utilitiesLoek Le Blansch11 days
* fixed the aspect ratio and removed the ratio from sprite and give it to textu...heavydemon212024-12-09
* made sdlcontext not a singleton anymoreheavydemon212024-12-08
* removed singleton from SDLContext, problem now is cannot call functionalities...heavydemon212024-12-08
* implemented feedbackheavydemon212024-12-06
* Merge branch 'master' into decouplingheavydemon212024-12-06
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| * implemented feedback removed get_width and height --> get_size for both textu...heavydemon212024-12-03
* | implemented feedback, cameraValues need better name?heavydemon212024-12-04
* | making struct constructorsheavydemon212024-12-02
* | improved animatorheavydemon212024-11-30
* | working floating point black barsheavydemon212024-11-29
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* implemented loek feedbackheavydemon212024-11-28
* adjusted texture and sprite to hold a texture, instead of referenceheavydemon212024-11-28
* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
* removed shared_ptr from spriteheavydemon212024-11-27
* implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
* implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
* make formatheavydemon212024-11-22
* working scaling image with scaling world to screenheavydemon212024-11-22
* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
| * `make format`Loek Le Blansch2024-11-12
* | update logging to use C++20 format and classesLoek Le Blansch2024-11-13
* | merge `master` into `loek/cleanup`Loek Le Blansch2024-11-12
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| * nitpicks (merge #27)Loek Le Blansch2024-11-08
| * fixed include code-styleheavydemon212024-11-08
| * fixed the includes and const settingsheavydemon212024-11-08
| * code styleheavydemon212024-11-08
* | update clang-format and run `make format` over my (loek)s filesLoek Le Blansch2024-11-07
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* merge #25 + nitpickingLoek Le Blansch2024-11-07
* add game_object_id_t typeLoek Le Blansch2024-11-07
* `make format`Loek Le Blansch2024-11-05
* remove util and api namespacesLoek Le Blansch2024-11-05
* more nitpickingLoek Le Blansch2024-10-23
* `clang-format`Loek Le Blansch2024-10-23
* rendering and assetmanagerheavydemon212024-10-23
* rendering and asset_manager pocheavydemon212024-10-23
* fixed everything and can now work with new compiler, example rendering and ma...heavydemon212024-10-22