index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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src
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crepe
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api
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GameObject.cpp
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Author
Age
*
merge master
Loek Le Blansch
2024-12-11
*
It is now possible to reset the persistent flag
max-001
2024-11-26
*
Merge remote-tracking branch 'origin/master' into max/ecs
max-001
2024-11-24
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\
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Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
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Minor changes due to templating of Vector2
max-001
2024-11-21
*
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Implemented persistent objects
max-001
2024-11-22
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/
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replace more vector<reference_wrapper<T>> with RefVector
Loek Le Blansch
2024-11-20
*
`make format`
Loek Le Blansch
2024-11-15
*
merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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\
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*
wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
*
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cleanup + fix examples
Loek Le Blansch
2024-11-13
*
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`make format`
Loek Le Blansch
2024-11-13
*
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fix physics test
Loek Le Blansch
2024-11-13
*
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add script unit tests + major refactoring
Loek Le Blansch
2024-11-12
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/
*
added physics system
jaroWMR
2024-11-07
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update clang-tidy configuration
Loek Le Blansch
2024-11-07
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add game_object_id_t type
Loek Le Blansch
2024-11-07
*
Made id const
max-001
2024-11-07
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Made std::string const reference (instead of copy by value)
max-001
2024-11-06
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Added comments and replaced some auto with concrete types
max-001
2024-11-06
*
Make format
max-001
2024-11-06
*
merge #18
Loek Le Blansch
2024-11-05
*
Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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\
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*
remove util and api namespaces
Loek Le Blansch
2024-11-05
*
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Make format
max-001
2024-11-05
*
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Replaced auto with concrete type
max-001
2024-11-05
*
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Modified GameObject according to class diagram (design document)
max-001
2024-11-05
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/
*
move user-facing classes to api namespace
Loek Le Blansch
2024-10-23