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path: root/src/crepe/api/GameObject.cpp
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* It is now possible to reset the persistent flagmax-0012024-11-26
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* Merge remote-tracking branch 'origin/master' into max/ecsmax-0012024-11-24
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| * Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
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| * Minor changes due to templating of Vector2max-0012024-11-21
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* | Implemented persistent objectsmax-0012024-11-22
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* replace more vector<reference_wrapper<T>> with RefVectorLoek Le Blansch2024-11-20
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* `make format`Loek Le Blansch2024-11-15
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* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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* | cleanup + fix examplesLoek Le Blansch2024-11-13
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* | `make format`Loek Le Blansch2024-11-13
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* | fix physics testLoek Le Blansch2024-11-13
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* | add script unit tests + major refactoringLoek Le Blansch2024-11-12
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* added physics systemjaroWMR2024-11-07
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* update clang-tidy configurationLoek Le Blansch2024-11-07
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* add game_object_id_t typeLoek Le Blansch2024-11-07
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* Made id constmax-0012024-11-07
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* Made std::string const reference (instead of copy by value)max-0012024-11-06
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* Added comments and replaced some auto with concrete typesmax-0012024-11-06
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* Make formatmax-0012024-11-06
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* merge #18Loek Le Blansch2024-11-05
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* Merge remote-tracking branch 'origin/master' into max/gameobjectmax-0012024-11-05
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| * remove util and api namespacesLoek Le Blansch2024-11-05
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* | Make formatmax-0012024-11-05
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* | Replaced auto with concrete typemax-0012024-11-05
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* | Modified GameObject according to class diagram (design document)max-0012024-11-05
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* move user-facing classes to api namespaceLoek Le Blansch2024-10-23