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path: root/src/crepe/api/Camera.h
Commit message (Collapse)AuthorAge
* making struct constructorsheavydemon212024-12-02
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* implemented loek feedbackheavydemon212024-11-28
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* removed animator rectangleheavydemon212024-11-28
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* implemented feedback to have draw structheavydemon212024-11-28
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* make formatheavydemon212024-11-28
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* feedback implementedheavydemon212024-11-28
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* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
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* make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
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* implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
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* added window default config settingsheavydemon212024-11-26
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* adjusted vector2 to vec2heavydemon212024-11-26
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* fixed a rezing and camera origin is now middlepointheavydemon212024-11-25
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* working scaling image with scaling world to screenheavydemon212024-11-22
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* working aspect ratio in world units. and add pillarboxing/letterboxing ↵heavydemon212024-11-22
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* adjusted branch based on feedbackheavydemon212024-11-20
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* rendering based on world unites instead of pixelsheavydemon212024-11-18
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* first version world postions with cameraheavydemon212024-11-18
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* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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* | process feedback on #26Loek Le Blansch2024-11-15
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* | fix physics testLoek Le Blansch2024-11-13
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* | add script unit tests + major refactoringLoek Le Blansch2024-11-12
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
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* updated to satisfy the code reviewheavydemon212024-11-08
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* fixed include code-styleheavydemon212024-11-08
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* fixed the includes and const settingsheavydemon212024-11-08
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* code styleheavydemon212024-11-08