index
:
project-spc
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
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crepe
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api
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Camera.h
Commit message (
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Author
Age
*
make format
heavydemon21
2024-11-28
*
feedback implemented
heavydemon21
2024-11-28
*
implemented feedback. biggest changes are teh camera_ref removed
heavydemon21
2024-11-27
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make format and offset for the cameara relative from the transform gameobject
heavydemon21
2024-11-27
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implemented feedback on PR40 and made camera sizes ivec2
heavydemon21
2024-11-27
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added window default config settings
heavydemon21
2024-11-26
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adjusted vector2 to vec2
heavydemon21
2024-11-26
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fixed a rezing and camera origin is now middlepoint
heavydemon21
2024-11-25
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working scaling image with scaling world to screen
heavydemon21
2024-11-22
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working aspect ratio in world units. and add pillarboxing/letterboxing depend...
heavydemon21
2024-11-22
*
adjusted branch based on feedback
heavydemon21
2024-11-20
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rendering based on world unites instead of pixels
heavydemon21
2024-11-18
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first version world postions with camera
heavydemon21
2024-11-18
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merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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*
wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
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process feedback on #26
Loek Le Blansch
2024-11-15
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fix physics test
Loek Le Blansch
2024-11-13
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add script unit tests + major refactoring
Loek Le Blansch
2024-11-12
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/
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nitpicks (merge #27)
Loek Le Blansch
2024-11-08
*
updated to satisfy the code review
heavydemon21
2024-11-08
*
fixed include code-style
heavydemon21
2024-11-08
*
fixed the includes and const settings
heavydemon21
2024-11-08
*
code style
heavydemon21
2024-11-08