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path: root/src/crepe/api/Animator.cpp
Commit message (Collapse)AuthorAge
* Fixed issuemax-0012024-12-13
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* implemented feedbackheavydemon212024-12-11
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* make formatheavydemon212024-12-11
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* adjusted aspect ratioheavydemon212024-12-11
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* implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon212024-12-10
| | | | aspect_ratio is not the same as the single frame then the scaling is wrong
* fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon212024-12-09
| | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
* nitpick #59Loek Le Blansch2024-12-06
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* implemented feedbackheavydemon212024-12-06
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* implemented final max feedbackheavydemon212024-12-06
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* implemented feedback, cameraValues need better name?heavydemon212024-12-04
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* added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
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* making struct constructorsheavydemon212024-12-02
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* comments i animator and sprite. added sprite indepentdent scale and angleheavydemon212024-12-02
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* improved animatorheavydemon212024-11-30
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* `make format`Loek Le Blansch2024-11-28
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* implemented loek feedbackheavydemon212024-11-28
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* make formatheavydemon212024-11-28
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* removed animator rectangleheavydemon212024-11-28
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* implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
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* make formatheavydemon212024-11-22
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* working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
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* adjusted branch based on feedbackheavydemon212024-11-20
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* rendering based on world unites instead of pixelsheavydemon212024-11-18
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* `make format`Loek Le Blansch2024-11-15
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* process feedback on #26Loek Le Blansch2024-11-15
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* merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch2024-11-13
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| * `make format`Loek Le Blansch2024-11-13
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| * fix physics testLoek Le Blansch2024-11-13
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| * add script unit tests + major refactoringLoek Le Blansch2024-11-12
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| * `make format`Loek Le Blansch2024-11-12
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* | update logging to use C++20 format and classesLoek Le Blansch2024-11-13
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* | `make format`Loek Le Blansch2024-11-12
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
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* fixed include code-styleheavydemon212024-11-08
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* fixed the includes and const settingsheavydemon212024-11-08
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* code styleheavydemon212024-11-08