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path: root/src/crepe/ComponentManager.h
Commit message (Expand)AuthorAge
* Replaced vector by unordered_mapmax-0012024-11-26
* Merge remote-tracking branch 'origin/master' into max/ecsmax-0012024-11-24
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| * Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
| * Minor changes due to templating of Vector2max-0012024-11-21
* | Implemented persistent objectsmax-0012024-11-22
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* process feedback on #39Loek Le Blansch2024-11-20
* final touchups 2 for #26Loek Le Blansch2024-11-16
* `make format`Loek Le Blansch2024-11-15
* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
* | process feedback on #26Loek Le Blansch2024-11-15
* | `make format`Loek Le Blansch2024-11-13
* | fix scene_manager exampleLoek Le Blansch2024-11-13
* | `make format`Loek Le Blansch2024-11-13
* | fix physics testLoek Le Blansch2024-11-13
* | add script unit tests + major refactoringLoek Le Blansch2024-11-12
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* add game_object_id_t typeLoek Le Blansch2024-11-07
* Made the destructor public and non-virtual (because virtual is not necesary)max-0012024-11-06
* Added Doxygen commentsmax-0012024-11-06
* more nitpickingLoek Le Blansch2024-10-23
* fix user script implementationLoek Le Blansch2024-10-16
* fix constructor/destructor member visibility for component managerLoek Le Blansch2024-10-12
* `make format`Loek Le Blansch2024-10-06
* move components to separate filesLoek Le Blansch2024-10-06
* add components_internal exampleLoek Le Blansch2024-10-06
* code standard v3Loek Le Blansch2024-10-06
* WIP more code style enforcementsLoek Le Blansch2024-10-06
* copy homemade ECS to crepe + correct code styleLoek Le Blansch2024-10-06