index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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src
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crepe
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ComponentManager.h
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*
Merge remote-tracking branch 'origin/master' into max/ecs
max-001
2024-11-24
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\
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Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
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Minor changes due to templating of Vector2
max-001
2024-11-21
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Implemented persistent objects
max-001
2024-11-22
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process feedback on #39
Loek Le Blansch
2024-11-20
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final touchups 2 for #26
Loek Le Blansch
2024-11-16
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`make format`
Loek Le Blansch
2024-11-15
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merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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\
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wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
*
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process feedback on #26
Loek Le Blansch
2024-11-15
*
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`make format`
Loek Le Blansch
2024-11-13
*
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fix scene_manager example
Loek Le Blansch
2024-11-13
*
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`make format`
Loek Le Blansch
2024-11-13
*
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fix physics test
Loek Le Blansch
2024-11-13
*
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add script unit tests + major refactoring
Loek Le Blansch
2024-11-12
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/
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add game_object_id_t type
Loek Le Blansch
2024-11-07
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Made the destructor public and non-virtual (because virtual is not necesary)
max-001
2024-11-06
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Added Doxygen comments
max-001
2024-11-06
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more nitpicking
Loek Le Blansch
2024-10-23
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fix user script implementation
Loek Le Blansch
2024-10-16
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fix constructor/destructor member visibility for component manager
Loek Le Blansch
2024-10-12
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`make format`
Loek Le Blansch
2024-10-06
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move components to separate files
Loek Le Blansch
2024-10-06
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add components_internal example
Loek Le Blansch
2024-10-06
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code standard v3
Loek Le Blansch
2024-10-06
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WIP more code style enforcements
Loek Le Blansch
2024-10-06
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copy homemade ECS to crepe + correct code style
Loek Le Blansch
2024-10-06