Commit message (Expand) | Author | Age | |
---|---|---|---|
* | process feedback on #39 | Loek Le Blansch | 2024-11-20 |
* | final touchups 2 for #26 | Loek Le Blansch | 2024-11-16 |
* | `make format` | Loek Le Blansch | 2024-11-15 |
* | merge `master` into `loek/cleanup` | Loek Le Blansch | 2024-11-15 |
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| * | wrap lines at column 95 instead of 80 | Loek Le Blansch | 2024-11-15 |
* | | process feedback on #26 | Loek Le Blansch | 2024-11-15 |
* | | `make format` | Loek Le Blansch | 2024-11-13 |
* | | fix scene_manager example | Loek Le Blansch | 2024-11-13 |
* | | `make format` | Loek Le Blansch | 2024-11-13 |
* | | fix physics test | Loek Le Blansch | 2024-11-13 |
* | | add script unit tests + major refactoring | Loek Le Blansch | 2024-11-12 |
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* | add game_object_id_t type | Loek Le Blansch | 2024-11-07 |
* | Made the destructor public and non-virtual (because virtual is not necesary) | max-001 | 2024-11-06 |
* | Added Doxygen comments | max-001 | 2024-11-06 |
* | more nitpicking | Loek Le Blansch | 2024-10-23 |
* | fix user script implementation | Loek Le Blansch | 2024-10-16 |
* | fix constructor/destructor member visibility for component manager | Loek Le Blansch | 2024-10-12 |
* | `make format` | Loek Le Blansch | 2024-10-06 |
* | move components to separate files | Loek Le Blansch | 2024-10-06 |
* | add components_internal example | Loek Le Blansch | 2024-10-06 |
* | code standard v3 | Loek Le Blansch | 2024-10-06 |
* | WIP more code style enforcements | Loek Le Blansch | 2024-10-06 |
* | copy homemade ECS to crepe + correct code style | Loek Le Blansch | 2024-10-06 |