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path: root/src/crepe/ComponentManager.h
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* Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
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* Minor changes due to templating of Vector2max-0012024-11-21
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* process feedback on #39Loek Le Blansch2024-11-20
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* final touchups 2 for #26Loek Le Blansch2024-11-16
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* `make format`Loek Le Blansch2024-11-15
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* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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* | process feedback on #26Loek Le Blansch2024-11-15
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* | `make format`Loek Le Blansch2024-11-13
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* | fix scene_manager exampleLoek Le Blansch2024-11-13
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* | `make format`Loek Le Blansch2024-11-13
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* | fix physics testLoek Le Blansch2024-11-13
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* | add script unit tests + major refactoringLoek Le Blansch2024-11-12
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* add game_object_id_t typeLoek Le Blansch2024-11-07
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* Made the destructor public and non-virtual (because virtual is not necesary)max-0012024-11-06
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* Added Doxygen commentsmax-0012024-11-06
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* more nitpickingLoek Le Blansch2024-10-23
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* fix user script implementationLoek Le Blansch2024-10-16
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* fix constructor/destructor member visibility for component managerLoek Le Blansch2024-10-12
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* `make format`Loek Le Blansch2024-10-06
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* move components to separate filesLoek Le Blansch2024-10-06
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* add components_internal exampleLoek Le Blansch2024-10-06
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* code standard v3Loek Le Blansch2024-10-06
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* WIP more code style enforcementsLoek Le Blansch2024-10-06
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* copy homemade ECS to crepe + correct code styleLoek Le Blansch2024-10-06